Player Matchup

Anhur
Anhur
INabbbb
Anhur
Level 157
God Stats
11W - 4L
1,656 SR
Queue Stats
417W - 118L
1,804 Elo+
Party 1
Hercules
Hercules
Salpetersaure
Hercules
Level 147
God Stats
6W - 2L
1,677 SR
Queue Stats
253W - 83L
1,847 Elo+
Party 1
Kukulkan
Kukulkan
pennys100
Kukulkan
Level 29
God Stats
3W - 0L
1,847 SR
Queue Stats
76W - 22L
1,795 Elo+
Party 1
Team Averages
Level 111
1,727 SR
1,816 Elo+

VS

Team Averages
Level 93
1,575 SR
1,506 Elo+
Zeus
Zeus
sokolishe
Zeus
Level 147
God Stats
5W - 3L
1,676 SR
Queue Stats
73W - 67L
1,567 Elo+
Party 2
Cupid
Cupid
wolodja
Cupid
Level 126
God Stats
1W - 2L
1,362 SR
Queue Stats
32W - 31L
1,489 Elo+
Party 2
Ares
Ares
ВоваКлапан
Ares
Level 7
God Stats
0W - 1L
1,688 SR
Queue Stats
7W - 8L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
INabbbb
Anhur
20
11 / 3 / 4
14,776
869
14,638
9,605
4,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Salpetersaure
Hercules
16
4 / 5 / 10
12,376
728
14,887
23,001
29,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
pennys100
Kukulkan
15
0 / 9 / 10
11,090
652
6,457
11,515
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
9 / 4 / 7
13,041
767
17,899
12,069
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
wolodja
Cupid
17
4 / 5 / 10
12,092
711
11,816
13,627
6,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 6 / 12
11,871
698
7,949
16,618
19,823
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
15
Kills
17
17
Deaths
15
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
INabbbb
Anhur
11
3
4
4.33
W
Hercules
Salpetersaure
Hercules
4
5
10
1.8
W
Kukulkan
pennys100
Kukulkan
0
9
10
0.56
L
Zeus
9
4
7
3.13
L
Cupid
wolodja
Cupid
4
5
10
1.8
L
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,982
Damage
37,664
44,121
Taken
42,314
38,124
Mitigated
31,665
7,124
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
INabbbb
Anhur
14,638
5,044
0
1,395
9,605
4,132
2,323
5,603
3,700
0
59,486
W
Hercules
Salpetersaure
Hercules
14,887
4,225
0
5,729
23,001
29,423
0
11,237
11,362
547
27,302
W
Kukulkan
pennys100
Kukulkan
6,457
1,308
0
0
11,515
4,569
285
8,532
2,707
37,260
0
L
Zeus
17,899
3,587
0
2,698
12,069
5,165
344
656
11,413
55,298
0
L
Cupid
wolodja
Cupid
11,816
6,472
774
2,093
13,627
6,677
683
2,037
11,590
0
47,270
L
7,949
260
0
667
16,618
19,823
190
4,568
12,050
21,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,242
Gold Earned
37,004
189
Minions Killed
196
5
Camps Cleared
10
856,926
Distance Traveled
888,078
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,776
869
102
6
2
320,137
3
W
Hercules
12,376
728
17
1
1
277,315
9
W
Kukulkan
11,090
652
70
4
2
259,474
2
L
Zeus
13,041
767
106
6
2
288,758
5
L
Cupid
12,092
711
71
4
7
311,333
5
L
Ares
11,871
698
19
1
1
287,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role