Player Matchup

Tyr
Tyr
Andy
Tyr
Level 160
God Stats
4W - 6L
1,469 SR
Queue Stats
294W - 122L
1,871 Elo+
Party 1
Osiris
Osiris
Nibbles
Osiris
Level 156
God Stats
2W - 0L
1,727 SR
Queue Stats
96W - 35L
1,815 Elo+
Party 1
Janus
Janus
QueZard
Janus
Level 144
God Stats
3W - 1L
1,742 SR
Queue Stats
244W - 113L
1,887 Elo+
Party 1
Team Averages
Level 153
1,646 SR
1,858 Elo+

VS

Team Averages
Level 35
1,500 SR
1,377 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
GitaraSieMAA
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 2
Neith
Neith
basowy
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Andy
Tyr
16
14 / 2 / 13
12,608
841
14,151
20,224
20,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Nibbles
Osiris
17
8 / 1 / 15
12,222
815
14,005
13,841
14,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
QueZard
Janus
18
8 / 2 / 17
12,181
812
18,566
9,439
3,432
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 6 / 1
10,158
677
11,319
19,917
22,294
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
GitaraSieMAA
Kukulkan
12
0 / 12 / 3
8,906
594
5,477
16,433
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
basowy
Neith
13
1 / 12 / 3
9,591
639
5,117
15,981
4,673
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
30
Kills
4
5
Deaths
30
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
6
1
0.58
W
Tyr
Andy
Tyr
14
2
13
10.25
L
Kukulkan
GitaraSieMAA
Kukulkan
0
12
3
0.13
W
Osiris
Nibbles
Osiris
8
1
15
15.5
W
Janus
QueZard
Janus
8
2
17
8.25
L
Neith
basowy
Neith
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,722
Damage
21,913
43,504
Taken
52,331
37,972
Mitigated
31,505
6,733
Healing
4,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,319
222
0
1,382
19,917
22,294
0
6,332
12,626
24,051
0
W
Tyr
Andy
Tyr
14,151
2,262
0
3,661
20,224
20,389
407
4,389
15,161
61
31,158
L
Kukulkan
GitaraSieMAA
Kukulkan
5,477
955
675
1,110
16,433
4,538
0
5,674
10,188
20,004
0
W
Osiris
Nibbles
Osiris
14,005
3,310
0
1,702
13,841
14,151
1,440
6,805
6,626
0
36,835
W
Janus
QueZard
Janus
18,566
2,438
0
1,370
9,439
3,432
975
5,394
3,763
58,716
0
L
Neith
basowy
Neith
5,117
2,113
0
926
15,981
4,673
0
6,957
8,589
0
24,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,011
Gold Earned
28,655
162
Minions Killed
98
12
Camps Cleared
1
925,498
Distance Traveled
680,510
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,158
677
27
2
0
278,660
0
W
Tyr
12,608
841
32
2
3
320,400
4
L
Kukulkan
8,906
594
35
2
0
202,453
5
W
Osiris
12,222
815
43
3
5
313,586
3
W
Janus
12,181
812
87
6
4
291,512
4
L
Neith
9,591
639
36
2
1
199,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role