Player Matchup

Osiris
Osiris
Chesterton__
Osiris
Level 48
God Stats
18W - 30L
1,394 SR
Queue Stats
61W - 78L
1,307 Elo+
Party 1
Nu Wa
Nu Wa
JamieBrabs
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,313 Elo+
Party 1
Izanami
Izanami
harvib
Izanami
Level 89
God Stats
1W - 2L
1,548 SR
Queue Stats
115W - 121L
1,418 Elo+
Solo
Team Averages
Level 55
1,481 SR
1,346 Elo+

VS

Team Averages
Level 56
1,522 SR
1,506 Elo+
Kukulkan
Kukulkan
Jaduus
Kukulkan
Level 39
God Stats
3W - 2L
1,565 SR
Queue Stats
4W - 2L
1,490 Elo+
Party 2
Fenrir
Fenrir
Revivuhz
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
dp_SUN-W0LF_qb
Heimdallr
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 10L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 0 / 2
7,589
632
5,829
9,155
8,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
11
1 / 4 / 0
7,508
626
7,904
7,274
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
harvib
Izanami
12
1 / 2 / 1
7,568
631
6,464
10,038
3,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jaduus
Kukulkan
13
1 / 0 / 3
7,923
660
7,339
7,624
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Revivuhz
Fenrir
12
2 / 1 / 3
8,313
693
6,069
9,231
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
dp_SUN-W0LF_qb
Heimdallr
14
3 / 1 / 3
8,560
713
8,813
7,974
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
6
6
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
0
2
1
W
Kukulkan
Jaduus
Kukulkan
1
0
3
2.5
L
Nu Wa
1
4
0
0.25
W
Fenrir
Revivuhz
Fenrir
2
1
3
3.5
W
Heimdallr
dp_SUN-W0LF_qb
Heimdallr
3
1
3
4.5
L
Izanami
harvib
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,197
Damage
22,221
26,467
Taken
24,829
13,853
Mitigated
12,971
4,423
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
5,829
910
360
2,388
9,155
8,780
0
2,551
6,543
0
20,440
W
Kukulkan
Jaduus
Kukulkan
7,339
490
65
1,087
7,624
2,707
135
1,881
5,473
39,693
0
L
Nu Wa
7,904
1,855
273
311
7,274
1,900
108
2,663
4,491
20,131
0
W
Fenrir
Revivuhz
Fenrir
6,069
1,308
0
644
9,231
6,950
0
2,642
6,261
0
19,373
W
Heimdallr
dp_SUN-W0LF_qb
Heimdallr
8,813
1,964
351
1,840
7,974
3,314
514
3,311
4,319
0
38,545
L
Izanami
harvib
Izanami
6,464
3,959
0
1,091
10,038
3,173
0
2,469
7,252
0
31,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,665
Gold Earned
24,796
132
Minions Killed
168
5
Camps Cleared
7
834,064
Distance Traveled
650,112
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,589
632
37
3
1
355,477
4
W
Kukulkan
7,923
660
75
6
1
226,854
7
L
Nu Wa
7,508
626
30
3
1
254,762
0
W
Fenrir
8,313
693
22
2
3
209,841
1
W
Heimdallr
8,560
713
71
6
3
213,417
0
L
Izanami
7,568
631
65
5
3
223,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role