Player Matchup

Tiamat
Tiamat
GerTimmeeyy
Tiamat
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
327W - 316L
1,609 Elo+
Party 1
Aphrodite
Aphrodite
Strussla
Aphrodite
Level 158
God Stats
5W - 8L
1,705 SR
Queue Stats
460W - 455L
1,510 Elo+
Solo
Fenrir
Fenrir
UwantSumBUK
Fenrir
Level 29
God Stats
0W - 1L
1,725 SR
Queue Stats
73W - 15L
1,814 Elo+
Party 2
Bellona
Bellona
alluneedisjesus
Bellona
Level 28
God Stats
2W - 1L
1,834 SR
Queue Stats
69W - 12L
1,922 Elo+
Party 2
Neith
Neith
tigerbomber
Neith
Level 104
God Stats
8W - 4L
1,601 SR
Queue Stats
255W - 248L
1,489 Elo+
Party 1
Team Averages
Level 76
1,673 SR
1,669 Elo+

VS

Team Averages
Level 83
1,434 SR
1,441 Elo+
Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HermannGrieben
Nu Wa
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 8L
1,338 Elo+
Party 3
Ares
Ares
KabinaMan
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,338 Elo+
Party 3
Yemoja
Yemoja
ZeMaD
Yemoja
Level 109
God Stats
2W - 4L
1,170 SR
Queue Stats
326W - 317L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 8 / 5
8,859
633
13,243
15,492
10,047
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Strussla
Aphrodite
16
0 / 3 / 12
9,146
653
14,739
14,093
14,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
4 / 4 / 11
9,776
698
16,747
21,163
22,184
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
8 / 4 / 8
11,431
817
22,144
19,182
24,120
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 5 / 11
10,372
741
14,216
12,418
5,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
3 / 2 / 17
10,369
741
17,917
25,350
34,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
 
Fenrir
16
6 / 7 / 12
10,126
723
15,487
20,050
19,013
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 4 / 11
11,415
815
19,814
14,012
8,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
18
4 / 3 / 17
10,481
749
10,692
25,184
31,563
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
ZeMaD
Yemoja
17
2 / 2 / 19
10,820
773
5,873
17,821
15,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
99
17
Kills
23
24
Deaths
18
47
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
17
5.75
W
Fenrir
 
Fenrir
6
7
12
1.71
L
Tiamat
2
8
5
0.56
W
8
4
11
3.38
W
Ares
4
3
17
4.17
L
Aphrodite
Strussla
Aphrodite
0
3
12
2
L
Fenrir
4
4
11
2.38
W
Yemoja
ZeMaD
Yemoja
2
2
19
5.75
L
8
4
8
3
L
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,089
Damage
69,783
82,348
Taken
102,417
76,269
Mitigated
109,418
36,020
Healing
43,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
17,917
5,874
1,563
2,945
25,350
34,182
923
8,569
16,781
43,222
0
W
Fenrir
 
Fenrir
15,487
2,932
2,366
2,426
20,050
19,013
1,082
3,906
16,144
0
21,332
L
Tiamat
13,243
1,419
1,363
2,337
15,492
10,047
526
10,480
4,816
27,015
0
W
19,814
5,127
1,888
1,362
14,012
8,753
1,802
2,902
11,110
45,559
0
W
Ares
10,692
580
3,001
2,680
25,184
31,563
151
5,641
19,543
15,232
0
L
Aphrodite
Strussla
Aphrodite
14,739
632
9,493
7,732
14,093
14,815
646
10,202
3,565
33,024
0
L
Fenrir
16,747
6,196
1,661
5,617
21,163
22,184
1,242
13,267
7,709
0
26,350
W
Yemoja
ZeMaD
Yemoja
5,873
2,827
20,610
4,429
17,821
15,907
1,152
6,964
10,857
12,327
0
L
22,144
4,528
465
4,017
19,182
24,120
573
10,247
8,622
0
40,191
L
14,216
4,601
643
2,692
12,418
5,103
859
8,880
3,340
0
38,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
53,211
162
Minions Killed
140
0
Camps Cleared
0
1,292,305
Distance Traveled
1,242,685
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,369
741
30
2
0
244,090
0
W
Fenrir
10,126
723
15
1
0
261,241
0
L
Tiamat
8,859
633
23
2
0
234,188
2
W
Nu Wa
11,415
815
73
5
0
244,591
0
W
Ares
10,481
749
6
0
0
266,705
0
L
Aphrodite
9,146
653
30
2
0
267,635
0
L
Fenrir
9,776
698
12
1
0
269,808
0
W
Yemoja
10,820
773
16
1
0
226,058
2
L
Bellona
11,431
817
33
2
0
264,160
0
L
Neith
10,372
741
64
5
0
256,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role