Player Matchup

Tyr
Tyr
Arusath
Tyr
Level 56
God Stats
1W - 2L
1,140 SR
Queue Stats
33W - 34L
1,274 Elo+
Party 1
Fenrir
Fenrir
EFGKJLHGH
Fenrir
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
9W - 16L
1,082 Elo+
Party 1
Hel
Hel
Munkey665
Hel
Level 14
God Stats
4W - 5L
1,399 SR
Queue Stats
18W - 18L
1,315 Elo+
Party 1
Team Averages
Level 32
1,346 SR
1,224 Elo+

VS

Team Averages
Level 71
1,450 SR
1,312 Elo+
Chiron
Chiron
CHYGUNN39
Chiron
Level 78
God Stats
4W - 5L
1,218 SR
Queue Stats
247W - 379L
1,287 Elo+
Solo
Atlas
Atlas
Joburrs
Atlas
Level 90
God Stats
1W - 2L
1,689 SR
Queue Stats
38W - 57L
1,301 Elo+
Solo
Raijin
Raijin
Ruby63
Raijin
Level 46
God Stats
2W - 3L
1,441 SR
Queue Stats
50W - 86L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
6 / 1 / 9
13,885
731
9,933
22,926
27,641
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
EFGKJLHGH
Fenrir
15
5 / 6 / 12
12,897
679
17,218
20,604
7,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
8 / 0 / 6
13,966
735
12,888
15,647
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CHYGUNN39
Chiron
17
3 / 3 / 3
11,740
618
20,136
8,592
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Joburrs
Atlas
15
2 / 5 / 3
11,442
602
8,740
21,278
19,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Raijin
Ruby63
Raijin
15
1 / 11 / 5
11,136
586
14,587
17,947
7,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
6
7
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
6
1
9
10.5
L
Chiron
CHYGUNN39
Chiron
3
3
3
1.5
W
Fenrir
EFGKJLHGH
Fenrir
5
6
12
1.83
L
Atlas
Joburrs
Atlas
2
5
3
0.7
W
8
0
6
11
L
Raijin
Ruby63
Raijin
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,039
Damage
43,463
59,177
Taken
47,817
40,284
Mitigated
30,109
21,845
Healing
6,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
9,933
1,547
0
3,551
22,926
27,641
1,060
8,107
14,819
0
47,364
L
Chiron
CHYGUNN39
Chiron
20,136
6,561
1,629
1,944
8,592
3,441
0
2,126
6,466
0
53,135
W
Fenrir
EFGKJLHGH
Fenrir
17,218
4,994
380
3,012
20,604
7,552
0
9,531
11,073
0
46,619
L
Atlas
Joburrs
Atlas
8,740
3,953
0
1,886
21,278
19,098
0
5,283
15,995
27,594
0
W
12,888
522
5,831
9,071
15,647
5,091
1,425
7,151
8,496
58,056
0
L
Raijin
Ruby63
Raijin
14,587
1,987
134
1,324
17,947
7,570
228
6,218
11,729
55,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
34,318
224
Minions Killed
183
10
Camps Cleared
5
1,094,821
Distance Traveled
842,289
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,885
731
79
4
2
376,523
4
L
Chiron
11,740
618
81
4
1
309,827
0
W
Fenrir
12,897
679
36
2
5
366,867
1
L
Atlas
11,442
602
24
1
0
268,975
2
W
Hel
13,966
735
109
6
3
351,431
1
L
Raijin
11,136
586
78
4
4
263,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role