Player Matchup

He Bo
He Bo
FrostbitInk
He Bo
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 137L
1,599 Elo+
Party 1
Bacchus
Bacchus
KidW
Bacchus
Level 69
God Stats
4W - 5L
1,397 SR
Queue Stats
210W - 155L
1,573 Elo+
Party 1
Raijin
Raijin
KingOhzar
Raijin
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 108L
1,492 Elo+
Party 1
Ra
Ra
RainbowGorilla
Ra
Level 84
God Stats
3W - 0L
1,687 SR
Queue Stats
295W - 230L
1,557 Elo+
Party 1
Bastet
Bastet
THEMNM
Bastet
Level 29
God Stats
2W - 1L
1,477 SR
Queue Stats
24W - 27L
1,452 Elo+
Solo
Team Averages
Level 60
1,512 SR
1,535 Elo+

VS

Team Averages
Level 24
1,500 SR
1,387 Elo+
Jing Wei
Jing Wei
Ashby_2001
Jing Wei
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,184 Elo+
Party 2
Guan Yu
Guan Yu
WaveringMold228
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,634 Elo+
Solo
Achilles
Achilles
goblinmode
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,433 Elo+
Solo
Cu Chulainn
Cu Chulainn
levadubz
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
v_tommy_z
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 26
10,521
956
17,773
12,636
5,397
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
KidW
Bacchus
17
10 / 1 / 27
11,062
1,006
12,876
15,070
20,122
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
KingOhzar
Raijin
15
7 / 4 / 19
10,262
933
11,520
10,175
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 1 / 28
10,136
921
17,657
12,105
5,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bastet
THEMNM
Bastet
17
9 / 0 / 24
10,265
933
11,567
12,403
5,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ashby_2001
Jing Wei
16
3 / 8 / 4
9,139
831
14,508
13,516
5,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 9 / 5
8,109
737
5,253
17,636
16,715
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
goblinmode
Achilles
12
1 / 8 / 4
7,307
664
8,058
17,666
21,044
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
levadubz
Cu Chulainn
14
1 / 8 / 4
8,258
751
14,512
16,827
18,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
v_tommy_z
Hercules
12
2 / 8 / 3
7,869
715
4,919
13,826
13,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
28
41
Kills
8
8
Deaths
41
124
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Ashby_2001
Jing Wei
3
8
4
0.63
W
9
2
26
11
W
Bacchus
KidW
Bacchus
10
1
27
23.5
W
Raijin
KingOhzar
Raijin
7
4
19
4.13
W
6
1
28
20
W
Bastet
THEMNM
Bastet
9
0
24
21
L
1
9
5
0.39
L
Achilles
goblinmode
Achilles
1
8
4
0.38
L
Cu Chulainn
levadubz
Cu Chulainn
1
8
4
0.38
L
Hercules
v_tommy_z
Hercules
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,393
Damage
47,250
62,389
Taken
79,471
42,170
Mitigated
74,530
36,109
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Ashby_2001
Jing Wei
14,508
7,778
0
683
13,516
5,154
0
11,041
2,475
0
31,736
W
17,773
2,826
800
2,005
12,636
5,397
1,870
322
12,286
27,283
0
W
Bacchus
KidW
Bacchus
12,876
3,749
3,293
2,917
15,070
20,122
802
255
14,693
20,154
0
W
Raijin
KingOhzar
Raijin
11,520
2,074
1,186
1,339
10,175
5,202
613
260
9,854
18,701
0
W
17,657
4,613
8,795
5,141
12,105
5,567
1,340
270
11,774
40,611
0
W
Bastet
THEMNM
Bastet
11,567
6,675
5,084
5,549
12,403
5,882
1,594
211
12,093
0
19,222
L
5,253
976
863
894
17,636
16,715
0
14,409
3,227
0
7,894
L
Achilles
goblinmode
Achilles
8,058
2,232
647
1,459
17,666
21,044
0
12,896
4,770
1,042
15,932
L
Cu Chulainn
levadubz
Cu Chulainn
14,512
3,011
0
539
16,827
18,532
0
11,265
5,562
416
22,312
L
Hercules
v_tommy_z
Hercules
4,919
791
0
2,268
13,826
13,085
0
10,215
3,611
0
10,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,246
Gold Earned
40,682
103
Minions Killed
92
0
Camps Cleared
0
1,171,356
Distance Traveled
885,052
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,139
831
37
3
0
177,034
0
W
He Bo
10,521
956
32
3
0
228,288
0
W
Bacchus
11,062
1,006
11
1
0
236,793
0
W
Raijin
10,262
933
11
1
0
200,426
0
W
Ra
10,136
921
41
4
0
223,838
0
W
Bastet
10,265
933
8
1
0
282,011
3
L
Guan Yu
8,109
737
15
1
0
173,804
0
L
Achilles
7,307
664
11
1
0
189,676
0
L
Cu Chulainn
8,258
751
17
2
0
168,662
0
L
Hercules
7,869
715
12
1
0
175,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role