Player Matchup

Arachne
Arachne
RichKranium69
Arachne
Level 28
God Stats
6W - 2L
1,968 SR
Queue Stats
21W - 21L
1,545 Elo+
Party 1
Anubis
Anubis
SpiritVast
Anubis
Level 86
God Stats
18W - 17L
1,617 SR
Queue Stats
168W - 153L
1,558 Elo+
Solo
Hou Yi
Hou Yi
SwivlSpartan
Hou Yi
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 143L
1,314 Elo+
Solo
Ymir
Ymir
sgettiman32
Ymir
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 7L
1,625 Elo+
Party 1
Achilles
Achilles
thedisrespect72
Achilles
Level 53
God Stats
2W - 0L
1,688 SR
Queue Stats
19W - 13L
1,609 Elo+
Party 1
Team Averages
Level 80
1,655 SR
1,530 Elo+

VS

Team Averages
Level 27
1,478 SR
1,363 Elo+
Scylla
Scylla
Alam0987
Scylla
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 6L
1,460 Elo+
Party 2
Geb
Geb
DeathSpoke-_-
Geb
Level 35
God Stats
24W - 18L
1,622 SR
Queue Stats
221W - 253L
1,354 Elo+
Party 2
Awilix
Awilix
DeliciousVII-
Awilix
Level 29
God Stats
2W - 7L
1,542 SR
Queue Stats
285W - 339L
1,392 Elo+
Party 2
Mulan
Mulan
Renegade1k93
Mulan
Level 17
God Stats
2W - 5L
1,226 SR
Queue Stats
5W - 17L
1,201 Elo+
Party 2
Charybdis
Charybdis
grim-reaper-c
Charybdis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 251L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
3 / 1 / 1
6,294
629
2,103
5,470
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
SpiritVast
Anubis
11
6 / 1 / 3
6,518
652
7,502
5,608
2,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
10
6 / 0 / 1
6,359
636
6,536
3,125
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 1 / 4
5,408
541
1,930
6,935
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
12
7 / 0 / 3
7,167
717
4,943
6,001
4,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alam0987
Scylla
7
1 / 5 / 0
4,233
423
1,524
4,687
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 4 / 2
4,753
475
1,929
8,051
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 3 / 1
5,047
505
2,542
6,506
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 6 / 0
4,193
419
1,076
5,396
3,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
grim-reaper-c
Charybdis
6
0 / 5 / 0
4,130
413
2,310
6,959
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
23
Kills
3
3
Deaths
23
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alam0987
Scylla
1
5
0
0.2
L
0
4
2
0.25
L
2
3
1
0.83
L
0
6
0
0
W
Arachne
3
1
1
3.5
W
Anubis
SpiritVast
Anubis
6
1
3
7.5
W
Hou Yi
6
0
1
6.5
L
Charybdis
grim-reaper-c
Charybdis
0
5
0
0
W
1
1
4
3
W
Achilles
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,014
Damage
9,381
27,139
Taken
31,599
14,357
Mitigated
10,975
10,537
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alam0987
Scylla
1,524
395
0
480
4,687
995
0
2,758
1,863
8,343
0
L
1,929
159
103
777
8,051
3,406
0
1,398
6,615
13,598
0
L
2,542
1,114
0
1,021
6,506
1,956
0
2,821
3,685
0
17,344
L
1,076
289
0
145
5,396
3,050
539
0
5,142
0
10,728
W
Arachne
2,103
1,282
0
2,825
5,470
2,233
0
277
5,193
0
41,011
W
Anubis
SpiritVast
Anubis
7,502
798
0
3,540
5,608
2,619
858
1,682
3,926
31,731
0
W
Hou Yi
6,536
3,128
0
750
3,125
914
1,186
781
2,344
0
29,683
L
Charybdis
grim-reaper-c
Charybdis
2,310
1,475
143
1,723
6,959
1,568
0
2,341
4,580
0
16,176
W
1,930
232
298
1,660
6,935
3,769
54
442
6,493
10,394
1,398
W
Achilles
4,943
1,838
0
1,464
6,001
4,822
324
271
5,580
0
33,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
22,356
270
Minions Killed
122
0
Camps Cleared
0
971,010
Distance Traveled
886,959
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,233
423
12
1
0
159,651
2
L
Geb
4,753
475
19
2
0
205,516
1
L
Awilix
5,047
505
38
4
0
203,796
5
L
Mulan
4,193
419
26
3
0
151,131
1
W
Arachne
6,294
629
80
8
0
222,026
4
W
Anubis
6,518
652
39
4
0
170,483
0
W
Hou Yi
6,359
636
51
5
0
190,135
2
L
Charybdis
4,130
413
27
3
0
166,865
4
W
Ymir
5,408
541
31
3
0
177,363
0
W
Achilles
7,167
717
69
7
0
211,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role