Player Matchup

Mulan
Mulan
BasterdT12
Mulan
Level 153
God Stats
2W - 1L
1,508 SR
Queue Stats
28W - 20L
1,739 Elo+
Party 1
Ne Zha
Ne Zha
MartialMonkey68
Ne Zha
Level 153
God Stats
2W - 1L
1,743 SR
Queue Stats
33W - 22L
1,737 Elo+
Party 1
Eset
Eset
WhoStoleMyPenta
Eset
Level 133
God Stats
5W - 0L
1,687 SR
Queue Stats
42W - 36L
1,585 Elo+
Party 1
Team Averages
Level 146
1,646 SR
1,687 Elo+

VS

Team Averages
Level 137
1,746 SR
1,628 Elo+
Thoth
Thoth
ApoCPhantum
Thoth
Level 148
God Stats
4W - 3L
1,726 SR
Queue Stats
29W - 26L
1,654 Elo+
Solo
Nemesis
Nemesis
MrCrowley21
Nemesis
Level 120
God Stats
1W - 1L
1,635 SR
Queue Stats
4W - 5L
1,617 Elo+
Party 2
Sylvanus
Sylvanus
VoidKingCthulhu
Sylvanus
Level 142
God Stats
0W - 1L
1,877 SR
Queue Stats
5W - 6L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
2 / 2 / 9
7,798
780
7,503
9,541
7,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 6
7,615
762
8,148
10,589
5,213
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
5 / 0 / 6
7,905
791
8,139
3,606
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,244
724
7,396
4,850
2,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
MrCrowley21
Nemesis
10
0 / 4 / 2
5,980
598
4,387
9,062
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
9
0 / 6 / 3
6,690
669
4,472
12,600
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Mulan
2
2
9
3.25
W
4
1
6
7
L
Nemesis
MrCrowley21
Nemesis
0
4
2
0.25
L
Sylvanus
0
6
3
0.25
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,790
Damage
16,255
23,736
Taken
26,512
14,336
Mitigated
14,593
7,874
Healing
6,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,396
307
58
1,170
4,850
2,112
0
493
4,317
30,313
0
W
Mulan
7,503
1,671
316
3,294
9,541
7,858
317
5,233
4,308
0
19,096
W
8,148
2,544
0
3,258
10,589
5,213
21
4,892
5,697
0
22,153
L
Nemesis
MrCrowley21
Nemesis
4,387
1,919
0
992
9,062
3,261
0
1,303
7,663
0
8,328
L
Sylvanus
4,472
870
962
3,509
12,600
9,220
0
5,851
6,313
7,862
0
W
8,139
493
443
563
3,606
1,265
360
2,567
1,039
25,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
19,914
107
Minions Killed
76
7
Camps Cleared
2
591,179
Distance Traveled
519,115
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,244
724
54
5
1
189,712
3
W
Mulan
7,798
780
36
4
1
179,225
1
W
Ne Zha
7,615
762
18
2
3
197,096
1
L
Nemesis
5,980
598
13
1
1
177,614
1
L
Sylvanus
6,690
669
9
1
0
151,789
2
W
Eset
7,905
791
53
5
3
214,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role