Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
John wick1843
Hachiman
Level 79
God Stats
7W - 7L
1,342 SR
Queue Stats
308W - 329L
1,421 Elo+
Party 3
Eset
Eset
Manuelito76543
Eset
Level 86
God Stats
2W - 1L
1,752 SR
Queue Stats
490W - 510L
1,411 Elo+
Solo
Anubis
Anubis
Master Neumann
Anubis
Level 109
God Stats
9W - 9L
1,392 SR
Queue Stats
668W - 906L
1,425 Elo+
Party 3
Horus
Horus
caio_crane_
Horus
Level 79
God Stats
3W - 5L
1,498 SR
Queue Stats
32W - 32L
1,293 Elo+
Solo
Team Averages
Level 95
1,497 SR
1,410 Elo+

VS

Team Averages
Level 76
1,610 SR
1,339 Elo+
Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AmigueroMalafame
Horus
Level 85
God Stats
11W - 6L
1,843 SR
Queue Stats
99W - 126L
1,383 Elo+
Party 2
Cupid
Cupid
Leviii990
Cupid
Level 87
God Stats
9W - 10L
1,822 SR
Queue Stats
173W - 199L
1,412 Elo+
Party 2
Fafnir
Fafnir
Netinho2695
Fafnir
Level 63
God Stats
7W - 12L
1,385 SR
Queue Stats
142W - 173L
1,385 Elo+
Party 1
Agni
Agni
OtsutsukiRH
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 1 / 4
7,296
608
6,845
6,854
2,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
John wick1843
Hachiman
12
3 / 1 / 3
6,903
575
6,531
8,516
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 0 / 6
6,840
570
4,944
5,190
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 4
6,669
556
4,440
4,699
2,190
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 1 / 2
6,718
560
3,821
6,104
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 2 / 1
6,110
509
4,190
11,452
5,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 3 / 1
5,699
475
2,041
6,574
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
Leviii990
Cupid
11
0 / 4 / 1
6,128
511
5,151
8,342
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
9
0 / 1 / 1
5,772
481
3,204
8,959
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 0
6,093
508
3,356
4,848
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
5
5
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
4
5
L
Achilles
 
Achilles
1
2
1
0.75
L
2
3
1
0.83
W
Hachiman
John wick1843
Hachiman
3
1
3
4.5
L
Cupid
Leviii990
Cupid
0
4
1
0.13
W
2
0
6
5
W
1
2
4
1.5
L
Fafnir
0
1
1
0.5
L
2
1
0
2
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,581
Damage
17,942
31,363
Taken
40,175
14,041
Mitigated
17,814
11,648
Healing
12,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,845
3,423
0
497
6,854
2,291
0
522
6,332
0
55,621
L
Achilles
 
Achilles
4,190
698
0
3,300
11,452
5,736
0
1,568
9,456
0
31,742
L
2,041
985
279
1,950
6,574
2,706
330
1,349
5,163
0
24,954
W
Hachiman
John wick1843
Hachiman
6,531
3,112
0
3,003
8,516
2,518
0
1,773
6,743
0
40,865
L
Cupid
Leviii990
Cupid
5,151
2,403
103
2,877
8,342
2,131
388
1,252
7,090
0
39,800
W
4,944
1,031
37
2,277
5,190
3,467
196
1,118
4,072
21,289
0
W
4,440
417
0
2,400
4,699
2,190
430
3,131
1,568
33,945
0
L
Fafnir
3,204
719
160
2,526
8,959
6,305
0
2,863
6,096
12,267
0
L
3,356
414
0
1,758
4,848
936
455
2,352
2,496
32,045
0
W
3,821
2,009
310
3,124
6,104
3,575
654
16
6,088
0
27,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
29,802
319
Minions Killed
277
0
Camps Cleared
0
1,196,204
Distance Traveled
1,212,796
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,296
608
94
8
0
288,060
2
L
Achilles
6,110
509
62
5
0
237,725
5
L
Horus
5,699
475
47
4
0
256,660
5
W
Hachiman
6,903
575
69
6
0
229,412
2
L
Cupid
6,128
511
74
6
0
218,224
5
W
Eset
6,840
570
34
3
0
229,950
3
W
Anubis
6,669
556
66
6
0
223,684
1
L
Fafnir
5,772
481
31
3
0
245,082
2
L
Agni
6,093
508
63
5
0
255,105
3
W
Horus
6,718
560
56
5
0
225,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role