Player Matchup

Sol
Sol
Gold I
ApricotSugar157
Sol
Gold I
Level 129
God Stats
13W - 9L
1,574 SR
Queue Stats
211W - 220L
1,760 MMR
Party 3
Anhur
Anhur
Gold II
Disloyal64
Anhur
Gold II
Level 137
God Stats
4W - 3L
1,731 SR
Queue Stats
203W - 211L
1,714 MMR
Party 3
Merlin
Merlin
Platinum V
Gatomonmon
Merlin
Platinum V
Level 160
God Stats
4W - 8L
1,483 SR
Queue Stats
47W - 44L
1,717 MMR
Solo
Geb
Geb
Gold I
II Jesster21 II
Geb
Gold I
Level 144
God Stats
14W - 15L
1,596 SR
Queue Stats
99W - 98L
1,659 MMR
Party 2
Nemesis
Nemesis
Platinum IV
TeslaSniper
Nemesis
Platinum IV
Level 155
God Stats
3W - 3L
1,694 SR
Queue Stats
96W - 93L
1,771 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,616 SR
1,724 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,609 SR
1,724 MMR
Xing Tian
Xing Tian
Gold V
EternalPhoenix7Z
Xing Tian
Gold V
Level 157
God Stats
2W - 1L
1,567 SR
Queue Stats
13W - 9L
1,731 MMR
Party 4
Hun Batz
Hun Batz
Platinum V
OddGosling49845
Hun Batz
Platinum V
Level 141
God Stats
4W - 3L
1,481 SR
Queue Stats
134W - 142L
1,700 MMR
Solo
Danzaburou
Danzaburou
Gold V
Zeldris_God
Danzaburou
Gold V
Level 159
God Stats
2W - 1L
1,786 SR
Queue Stats
9W - 3L
1,731 MMR
Party 4
Tiamat
Tiamat
Gold I
mikeymike03
Tiamat
Gold I
Level 148
God Stats
11W - 15L
1,595 SR
Queue Stats
245W - 231L
1,654 MMR
Party 1
Nike
Nike
Platinum III
samlilylion
Nike
Platinum III
Level 160
God Stats
12W - 7L
1,614 SR
Queue Stats
317W - 309L
1,803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 0
11,130
506
12,266
18,922
6,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
1 / 5 / 1
10,367
471
11,552
18,456
5,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Gatomonmon
Merlin
17
4 / 4 / 2
10,819
492
11,317
12,341
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
1 / 3 / 3
9,841
447
6,302
17,999
17,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TeslaSniper
Nemesis
19
2 / 2 / 6
11,464
521
14,992
18,501
8,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasAchillesShivaArtio

VS

Bans
ArachneBastetLokiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
18
2 / 0 / 11
11,747
534
9,789
15,325
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
20
9 / 3 / 3
12,565
571
15,442
14,377
5,818
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Zeldris_God
Danzaburou
19
2 / 3 / 3
12,257
557
10,645
15,685
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
20
4 / 2 / 7
13,582
617
13,806
14,697
8,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 2 / 2
13,977
635
12,161
22,335
19,998
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
20
20
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Anhur
1
5
1
0.3
W
Xing Tian
2
0
11
7.5
L
Merlin
Gatomonmon
Merlin
4
4
2
1.25
L
1
3
3
0.83
W
Hun Batz
9
3
3
3.5
L
Nemesis
TeslaSniper
Nemesis
2
2
6
2.5
W
Danzaburou
Zeldris_God
Danzaburou
2
3
3
1.17
W
Tiamat
4
2
7
3.75
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,429
Damage
61,843
86,219
Taken
82,419
41,798
Mitigated
54,340
26,916
Healing
27,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,266
5,970
0
8,020
18,922
6,532
891
2,182
16,740
83,497
0
L
Anhur
11,552
6,240
0
6,337
18,456
5,270
120
2,525
15,931
0
75,543
W
Xing Tian
9,789
1,099
0
2,962
15,325
14,930
0
5,786
9,539
37,246
0
L
Merlin
Gatomonmon
Merlin
11,317
672
0
2,381
12,341
4,494
0
7,414
4,927
85,437
0
L
6,302
415
3,275
4,019
17,999
17,094
0
6,985
11,014
24,601
6,969
W
Hun Batz
15,442
5,660
0
4,850
14,377
5,818
2,424
4,376
10,001
0
86,599
L
Nemesis
TeslaSniper
Nemesis
14,992
6,188
0
2,884
18,501
8,408
0
4,489
14,012
0
111,065
W
Danzaburou
Zeldris_God
Danzaburou
10,645
4,938
0
8,005
15,685
5,032
3,238
1,866
13,819
0
96,071
W
Tiamat
13,806
2,354
0
5,352
14,697
8,562
432
5,917
8,780
105,232
0
W
12,161
2,322
0
5,895
22,335
19,998
1,242
11,049
11,286
0
113,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,621
Gold Earned
64,128
675
Minions Killed
736
0
Camps Cleared
0
2,087,992
Distance Traveled
2,360,155
34
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,130
506
175
8
0
342,707
4
L
Anhur
10,367
471
143
7
0
359,768
8
W
Xing Tian
11,747
534
57
3
0
513,533
1
L
Merlin
10,819
492
164
7
0
397,292
6
L
Geb
9,841
447
31
1
0
442,912
8
W
Hun Batz
12,565
571
126
6
0
514,473
2
L
Nemesis
11,464
521
162
7
0
545,313
8
W
Danzaburou
12,257
557
151
7
0
420,622
1
W
Tiamat
13,582
617
173
8
0
448,941
6
W
Nike
13,977
635
229
10
0
462,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role