Player Matchup

Tyr
Tyr
AcidRaptor
Tyr
Level 31
God Stats
2W - 1L
1,171 SR
Queue Stats
2W - 1L
1,530 Elo+
Solo
Sol
Sol
BLACKS1211
Sol
Level 115
God Stats
2W - 1L
1,503 SR
Queue Stats
212W - 217L
1,477 Elo+
Solo
Pele
Pele
Imhotep2008
Pele
Level 160
God Stats
3W - 2L
1,608 SR
Queue Stats
281W - 272L
1,520 Elo+
Party 1
Jormungandr
Jormungandr
VikingKing2014
Jormungandr
Level 157
God Stats
8W - 7L
1,363 SR
Queue Stats
234W - 240L
1,482 Elo+
Party 1
Izanami
Izanami
danweezee
Izanami
Level 65
God Stats
3W - 3L
1,504 SR
Queue Stats
34W - 31L
1,514 Elo+
Solo
Team Averages
Level 106
1,430 SR
1,505 Elo+

VS

Team Averages
Level 80
1,510 SR
1,501 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
EggsArntMemes
Ra
Level 79
God Stats
4W - 7L
1,669 SR
Queue Stats
105W - 94L
1,524 Elo+
Solo
Cerberus
Cerberus
IDoNotLikeReagan
Cerberus
Level 26
God Stats
2W - 8L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
NoticeablyBad
Gilgamesh
Level 62
God Stats
1W - 2L
1,383 SR
Queue Stats
39W - 38L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 1
9,156
610
4,836
5,411
4,251
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
8 / 1 / 3
10,038
669
7,588
10,637
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 0 / 7
9,343
623
5,790
11,302
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
VikingKing2014
Jormungandr
13
3 / 0 / 3
8,163
544
3,578
7,605
5,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
danweezee
Izanami
13
1 / 0 / 2
8,490
566
2,780
4,982
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 2 / 0
7,013
468
6,324
9,892
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
 
Danzaburou
7
0 / 3 / 0
5,143
343
478
4,455
1,128
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 10 / 1
6,420
428
3,396
10,572
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,531
435
277
6,532
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
NoticeablyBad
Gilgamesh
12
0 / 5 / 0
6,646
443
3,876
9,395
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
21
Kills
1
1
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
0
0.5
L
Danzaburou
 
Danzaburou
0
3
0
0
W
6
0
1
6.5
W
8
1
3
9.5
L
0
10
1
0.05
L
0
1
0
0
W
3
0
7
6.5
L
Gilgamesh
NoticeablyBad
Gilgamesh
0
5
0
0
W
Jormungandr
VikingKing2014
Jormungandr
3
0
3
4.5
W
Izanami
danweezee
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
14,351
39,937
Taken
40,846
18,574
Mitigated
17,049
19,295
Healing
7,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,324
1,197
0
2,550
9,892
4,259
0
1,937
7,955
0
47,875
L
Danzaburou
 
Danzaburou
478
70
0
1,285
4,455
1,128
0
2,195
2,260
0
15,858
W
4,836
1,391
0
1,592
5,411
4,251
754
0
5,411
0
40,340
W
7,588
3,824
0
7,058
10,637
3,378
2,313
1,760
8,877
66,455
0
L
3,396
351
55
1,742
10,572
3,794
0
5,022
5,550
35,393
0
L
277
24
0
679
6,532
4,257
120
803
5,729
26,186
0
W
5,790
1,027
0
5,426
11,302
3,692
0
682
10,620
0
65,829
L
Gilgamesh
NoticeablyBad
Gilgamesh
3,876
1,315
0
1,169
9,395
3,611
650
1,209
8,186
0
32,837
W
Jormungandr
VikingKing2014
Jormungandr
3,578
1,549
0
2,286
7,605
5,624
311
720
6,885
35,170
0
W
Izanami
danweezee
Izanami
2,780
1,639
0
2,933
4,982
1,629
558
511
4,471
0
61,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,190
Gold Earned
31,753
499
Minions Killed
311
0
Camps Cleared
0
1,441,117
Distance Traveled
1,279,636
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,013
468
87
6
0
317,211
0
L
Danzaburou
5,143
343
26
2
0
142,317
1
W
Tyr
9,156
610
80
5
0
307,321
3
W
Sol
10,038
669
117
8
0
291,900
0
L
Ra
6,420
428
66
4
0
266,337
5
L
Cerberus
6,531
435
63
4
0
266,170
0
W
Pele
9,343
623
127
8
0
355,007
3
L
Gilgamesh
6,646
443
69
5
0
287,601
4
W
Jormungandr
8,163
544
72
5
0
254,339
4
W
Izanami
8,490
566
103
7
0
232,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role