Player Matchup

Scylla
Scylla
Silver I
T33BAW
Scylla
Silver I
Level 86
God Stats
5W - 5L
1,619 SR
Queue Stats
52W - 46L
1,499 MMR
Party 2
Bellona
Bellona
Gold II
qwoah
Bellona
Gold II
Level 109
God Stats
1W - 0L
1,826 SR
Queue Stats
59W - 40L
1,773 MMR
Party 2
Atlas
Atlas
Gold III
slammincody
Atlas
Gold III
Level 109
God Stats
9W - 5L
1,706 SR
Queue Stats
66W - 53L
1,720 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,717 SR
1,664 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,587 SR
1,516 MMR
Persephone
Persephone
Gold V
DementedGhost
Persephone
Gold V
Level 148
God Stats
5W - 5L
1,587 SR
Queue Stats
17W - 18L
1,602 MMR
Party 1
Hachiman
Hachiman
Silver V
HoodNeighbor
Hachiman
Silver V
Level 132
God Stats
3W - 4L
1,586 SR
Queue Stats
9W - 12L
1,429 MMR
Party 1
Charybdis
Charybdis
Gold III
jghitman
Charybdis
Gold III
Level 160
God Stats
1W - 8L
1,587 SR
Queue Stats
295W - 388L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
T33BAW
Scylla
17
4 / 2 / 5
10,864
724
11,843
8,124
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
qwoah
Bellona
16
6 / 1 / 5
10,707
714
7,540
12,632
13,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 0 / 10
11,588
773
8,853
16,165
16,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GilgameshAchillesHorusThothAh Muzen Cab

VS

Bans
Hou YiBacchusCupidAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DementedGhost
Persephone
13
1 / 2 / 1
9,164
611
12,173
8,512
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
HoodNeighbor
Hachiman
13
2 / 4 / 1
9,127
608
5,982
10,474
2,937
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
jghitman
Charybdis
11
0 / 6 / 2
8,355
557
5,240
11,787
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
DementedGhost
Persephone
1
2
1
0.75
L
Hachiman
HoodNeighbor
Hachiman
2
4
1
0.63
W
Scylla
T33BAW
Scylla
4
2
5
3.25
L
Charybdis
jghitman
Charybdis
0
6
2
0.17
W
Bellona
qwoah
Bellona
6
1
5
8.5
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,236
Damage
23,395
36,921
Taken
30,773
32,532
Mitigated
8,995
11,036
Healing
2,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
DementedGhost
Persephone
12,173
567
0
765
8,512
2,457
0
5,614
2,896
30,644
0
L
Hachiman
HoodNeighbor
Hachiman
5,982
1,444
0
713
10,474
2,937
0
6,798
3,676
0
30,512
W
Scylla
T33BAW
Scylla
11,843
565
0
2,015
8,124
2,661
1,014
3,959
4,165
68,059
0
L
Charybdis
jghitman
Charybdis
5,240
1,715
0
610
11,787
3,601
0
8,347
3,440
0
18,569
W
Bellona
qwoah
Bellona
7,540
1,026
0
2,715
12,632
13,557
801
4,037
8,231
0
31,116
W
8,853
2,521
503
5,803
16,165
16,314
353
5,134
11,031
31,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,159
Gold Earned
26,646
210
Minions Killed
132
14
Camps Cleared
0
894,218
Distance Traveled
768,103
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,164
611
35
2
0
276,293
3
L
Hachiman
9,127
608
46
3
0
272,615
3
W
Scylla
10,864
724
124
8
10
273,195
4
L
Charybdis
8,355
557
51
3
0
219,195
5
W
Bellona
10,707
714
60
4
2
336,494
1
W
Atlas
11,588
773
26
2
2
284,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role