Player Matchup

Thor
Thor
GrandMaster_SUB
Thor
Level 148
God Stats
1W - 2L
1,287 SR
Queue Stats
142W - 169L
1,521 Elo+
Solo
Ah Puch
Ah Puch
JuU-Pentakill974
Ah Puch
Level 129
God Stats
3W - 1L
1,720 SR
Queue Stats
127W - 155L
1,468 Elo+
Solo
Chaac
Chaac
Nightspeaker
Chaac
Level 122
God Stats
3W - 2L
1,792 SR
Queue Stats
223W - 201L
1,579 Elo+
Solo
Nu Wa
Nu Wa
SPARTANGELx
Nu Wa
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 94L
1,539 Elo+
Solo
Chang'e
Chang'e
Spartan117Dany
Chang'e
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,568 Elo+
Solo
Team Averages
Level 133
1,560 SR
1,535 Elo+

VS

Team Averages
Level 131
1,571 SR
1,514 Elo+
Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Cbass2424
Anhur
Level 85
God Stats
5W - 1L
1,704 SR
Queue Stats
94W - 106L
1,382 Elo+
Party 1
Heimdallr
Heimdallr
ChaacMain10
Heimdallr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
SIllypeach
Gilgamesh
Level 157
God Stats
14W - 13L
1,656 SR
Queue Stats
1,060W - 1,058L
1,562 Elo+
Solo
Athena
Athena
iWinterIsComing
Athena
Level 145
God Stats
3W - 2L
1,497 SR
Queue Stats
95W - 100L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 20
10,529
810
14,372
15,463
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
14 / 4 / 10
12,049
927
19,726
12,858
5,328
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 3 / 24
11,775
906
19,371
28,880
27,641
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
8 / 4 / 20
11,306
870
16,368
10,639
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 22
9,487
730
11,382
10,981
3,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 8 / 8
10,262
789
15,401
16,394
6,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Cbass2424
Anhur
16
4 / 8 / 4
9,952
766
8,615
13,313
5,067
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ChaacMain10
Heimdallr
15
0 / 7 / 12
8,986
691
10,773
15,948
6,278
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
SIllypeach
Gilgamesh
15
3 / 7 / 7
9,362
720
14,541
19,946
20,814
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 5 / 8
10,136
780
11,479
23,419
21,287
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
55
35
Kills
16
18
Deaths
35
96
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
8
8
1.13
L
Anhur
Cbass2424
Anhur
4
8
4
0.75
L
Heimdallr
ChaacMain10
Heimdallr
0
7
12
0.86
W
5
4
20
3.75
W
14
4
10
4.75
W
7
3
24
6.33
L
Gilgamesh
SIllypeach
Gilgamesh
3
7
7
0.93
W
8
4
20
4.5
W
1
3
22
4
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,219
Damage
60,809
78,821
Taken
89,020
49,877
Mitigated
60,162
36,911
Healing
23,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,401
508
4,529
3,673
16,394
6,716
0
9,017
7,190
28,356
0
L
Anhur
Cbass2424
Anhur
8,615
3,690
1,400
1,140
13,313
5,067
35
6,398
6,544
0
24,514
L
Heimdallr
ChaacMain10
Heimdallr
10,773
2,221
1,928
2,719
15,948
6,278
121
8,580
6,969
0
24,893
W
14,372
1,630
1,100
3,618
15,463
9,609
1,193
5,856
8,987
0
21,653
W
19,726
1,831
1,057
2,983
12,858
5,328
1,474
5,553
7,305
36,310
0
W
19,371
2,138
2,308
13,388
28,880
27,641
578
7,097
21,783
0
34,653
L
Gilgamesh
SIllypeach
Gilgamesh
14,541
2,781
958
1,982
19,946
20,814
0
9,473
9,759
0
30,460
W
16,368
4,431
493
1,081
10,639
3,399
2,407
4,661
5,978
30,718
0
W
11,382
1,852
6,052
4,831
10,981
3,900
1,775
3,713
7,268
20,910
0
L
11,479
2,586
753
4,390
23,419
21,287
15
12,569
10,265
22,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,146
Gold Earned
48,698
125
Minions Killed
142
0
Camps Cleared
0
1,240,590
Distance Traveled
1,107,002
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,262
789
23
2
0
233,514
0
L
Anhur
9,952
766
37
3
0
178,817
0
L
Heimdallr
8,986
691
39
3
0
212,922
0
W
Thor
10,529
810
20
2
0
279,596
0
W
Ah Puch
12,049
927
46
4
0
212,442
0
W
Chaac
11,775
906
13
1
0
345,234
0
L
Gilgamesh
9,362
720
22
2
0
222,988
4
W
Nu Wa
11,306
870
30
2
0
212,806
2
W
Chang'e
9,487
730
16
1
0
190,512
1
L
Athena
10,136
780
21
2
0
258,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role