Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver I
 
Thoth
Silver I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
Mr__Moustache76
Geb
Gold IV
Level 154
God Stats
12W - 15L
1,602 SR
Queue Stats
89W - 80L
1,549 MMR
Solo
Bakasura
Bakasura
Gold V
punkeR_SS
Bakasura
Gold V
Level 145
God Stats
12W - 14L
1,639 SR
Queue Stats
194W - 207L
1,533 MMR
Solo
Chaac
Chaac
Gold IV
shockwave0011
Chaac
Gold IV
Level 134
God Stats
5W - 8L
1,641 SR
Queue Stats
20W - 27L
1,535 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,576 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 102
1,594 SR
1,551 MMR
Erlang Shen
Erlang Shen
Silver I
 
Erlang Shen
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum V
EndMyLifeNoww
Bellona
Platinum V
Level 107
God Stats
6W - 5L
1,619 SR
Queue Stats
341W - 345L
1,493 MMR
Solo
Sol
Sol
Silver I
TylaMorgan
Sol
Silver I
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,611 MMR
Solo
Agni
Agni
Gold I
XxXxScOpIcZXxXx
Agni
Gold I
Level 108
God Stats
13W - 12L
1,660 SR
Queue Stats
134W - 133L
1,618 MMR
Solo
Bastet
Bastet
Gold II
sKy7_InFecTion
Bastet
Gold II
Level 88
God Stats
25W - 11L
1,690 SR
Queue Stats
280W - 279L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 0
6,300
485
1,922
8,832
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
 
Thoth
10
0 / 4 / 1
5,989
461
3,585
7,448
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 0
5,427
417
2,476
10,264
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
punkeR_SS
Bakasura
13
2 / 2 / 0
7,395
569
6,185
9,748
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 0
7,618
586
9,250
15,967
12,470
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ArachneAtlasArtioJormungandr

VS

Bans
UllrKaliDanzaburouAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 0 / 4
7,202
554
5,962
8,229
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
15
4 / 1 / 2
8,713
670
12,912
15,005
14,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 0
8,060
620
6,647
6,449
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 0 / 1
6,986
537
5,162
4,127
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 1
7,719
594
6,209
8,971
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
16
16
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
L
Thoth
 
Thoth
0
4
1
0.13
W
Erlang Shen
 
Erlang Shen
1
0
4
3
W
Bellona
4
1
2
5
L
0
2
0
0
W
3
1
0
3
W
3
0
1
3.5
L
Bakasura
punkeR_SS
Bakasura
2
2
0
1
W
5
1
1
5.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,418
Damage
36,892
52,259
Taken
42,781
27,088
Mitigated
27,473
12,085
Healing
18,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,922
693
0
1,951
8,832
2,214
0
3,652
5,180
0
39,959
L
Thoth
 
Thoth
3,585
384
0
821
7,448
1,865
0
1,692
5,756
32,097
0
W
Erlang Shen
 
Erlang Shen
5,962
2,582
0
3,492
8,229
6,009
224
1,690
6,050
0
31,231
W
Bellona
12,912
7,097
0
6,608
15,005
14,488
495
734
14,210
0
65,721
L
2,476
390
169
2,209
10,264
5,530
0
2,796
7,468
20,312
0
W
6,647
3,412
0
3,704
6,449
2,503
570
153
6,186
55,969
9,613
W
5,162
689
0
500
4,127
1,285
316
1,577
2,500
50,381
0
L
Bakasura
punkeR_SS
Bakasura
6,185
4,341
0
2,701
9,748
5,009
0
2,663
7,085
0
41,242
W
6,209
1,163
0
3,914
8,971
3,188
0
1,907
7,024
0
43,391
L
9,250
2,885
0
4,234
15,967
12,470
0
0
15,967
0
55,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,729
Gold Earned
38,680
405
Minions Killed
498
0
Camps Cleared
0
1,299,649
Distance Traveled
1,370,676
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,300
485
72
6
0
256,087
4
L
Thoth
5,989
461
64
5
0
251,116
1
W
Erlang Shen
7,202
554
49
4
0
276,040
4
W
Bellona
8,713
670
144
11
0
250,248
2
L
Geb
5,427
417
30
2
0
245,323
3
W
Sol
8,060
620
113
9
0
247,170
3
W
Agni
6,986
537
107
8
0
263,298
2
L
Bakasura
7,395
569
113
9
0
306,442
3
W
Bastet
7,719
594
85
7
0
333,920
2
L
Chaac
7,618
586
126
10
0
240,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role