Player Matchup

Baron Samedi
Baron Samedi
TheheeDey
Baron Samedi
Level 82
God Stats
2W - 1L
1,416 SR
Queue Stats
16W - 28L
1,420 Elo+
Solo
Tyr
Tyr
TyeZ
Tyr
Level 85
God Stats
3W - 7L
1,550 SR
Queue Stats
144W - 203L
1,489 Elo+
Solo
Bastet
Bastet
ZashikiWarabe
Bastet
Level 129
God Stats
13W - 15L
1,547 SR
Queue Stats
238W - 272L
1,461 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,457 Elo+

VS

Team Averages
Level 110
1,550 SR
1,424 Elo+
Cthulhu
Cthulhu
ADFPROM
Cthulhu
Level 67
God Stats
2W - 5L
1,328 SR
Queue Stats
161W - 265L
1,218 Elo+
Solo
Yemoja
Yemoja
Oscark18
Yemoja
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 107L
1,482 Elo+
Party 1
Fenrir
Fenrir
xNGAxRiver5006
Fenrir
Level 129
God Stats
9W - 4L
1,823 SR
Queue Stats
185W - 153L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TheheeDey
Baron Samedi
17
3 / 5 / 8
11,307
754
10,502
12,283
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
TyeZ
Tyr
14
6 / 5 / 2
11,122
741
8,966
16,748
16,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 1 / 9
11,296
753
14,126
13,699
4,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADFPROM
Cthulhu
9
0 / 3 / 3
8,049
537
3,379
6,367
4,045
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Yemoja
Oscark18
Yemoja
16
5 / 3 / 4
10,731
715
12,785
15,745
7,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 7 / 5
10,657
710
15,904
18,513
15,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
13
Kills
11
11
Deaths
13
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ADFPROM
Cthulhu
0
3
3
0.5
L
Yemoja
Oscark18
Yemoja
5
3
4
2.33
W
Baron Samedi
TheheeDey
Baron Samedi
3
5
8
1.4
W
Tyr
TyeZ
Tyr
6
5
2
1.4
W
4
1
9
8.5
L
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,594
Damage
32,068
42,730
Taken
40,625
26,344
Mitigated
26,448
12,833
Healing
9,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ADFPROM
Cthulhu
3,379
239
226
922
6,367
4,045
0
2,073
4,166
16,025
0
L
Yemoja
Oscark18
Yemoja
12,785
2,333
2,825
3,864
15,745
7,194
588
4,870
10,623
43,553
0
W
Baron Samedi
TheheeDey
Baron Samedi
10,502
1,096
897
2,790
12,283
5,056
276
4,773
6,939
43,290
0
W
Tyr
TyeZ
Tyr
8,966
1,954
31
3,516
16,748
16,368
919
5,209
10,814
0
22,020
W
14,126
5,295
0
5,599
13,699
4,920
867
5,739
7,334
0
39,468
L
15,904
3,488
0
1,522
18,513
15,209
279
4,054
14,208
0
25,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,725
Gold Earned
29,437
155
Minions Killed
150
8
Camps Cleared
6
824,130
Distance Traveled
656,341
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,049
537
35
2
1
137,810
0
L
Yemoja
10,731
715
89
6
3
235,031
1
W
Baron Samedi
11,307
754
64
4
2
244,679
3
W
Tyr
11,122
741
38
3
1
278,358
0
W
Bastet
11,296
753
53
4
5
301,093
6
L
Fenrir
10,657
710
26
2
2
283,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role