Player Matchup

Kukulkan
Kukulkan
Gxiner
Kukulkan
Level 41
God Stats
0W - 4L
1,395 SR
Queue Stats
21W - 26L
1,421 Elo+
Party 2
Olorun
Olorun
Im_Confused24
Olorun
Level 32
God Stats
0W - 1L
1,705 SR
Queue Stats
15W - 21L
1,327 Elo+
Party 2
Fenrir
Fenrir
iCameForFries
Fenrir
Level 21
God Stats
0W - 2L
1,336 SR
Queue Stats
2W - 3L
1,299 Elo+
Party 2
Team Averages
Level 31
1,479 SR
1,349 Elo+

VS

Team Averages
Level 85
1,320 SR
1,458 Elo+
Chaac
Chaac
Chewie6852
Chaac
Level 6
God Stats
7W - 0L
1,500 SR
Queue Stats
20W - 2L
1,498 Elo+
Party 1
Fenrir
Fenrir
Tsunami1290
Fenrir
Level 146
God Stats
3W - 0L
1,186 SR
Queue Stats
76W - 26L
1,540 Elo+
Party 1
Zhong Kui
Zhong Kui
sbaene86
Zhong Kui
Level 104
God Stats
1W - 0L
1,276 SR
Queue Stats
391W - 477L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gxiner
Kukulkan
13
3 / 7 / 3
8,609
662
8,499
10,322
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 6 / 5
8,700
669
6,980
13,416
5,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 6 / 3
8,964
690
5,249
12,211
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 2 / 10
9,794
753
8,951
9,975
9,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
16
12 / 1 / 7
11,610
893
15,383
15,390
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
sbaene86
Zhong Kui
14
4 / 5 / 4
9,546
734
8,785
9,263
7,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
19
19
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
2
10
4
L
Kukulkan
Gxiner
Kukulkan
3
7
3
0.64
L
2
6
5
0.75
W
Fenrir
12
1
7
15.5
L
3
6
3
0.75
W
Zhong Kui
sbaene86
Zhong Kui
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,728
Damage
33,119
35,949
Taken
34,628
13,900
Mitigated
33,008
5,064
Healing
11,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,951
574
0
3,390
9,975
9,441
460
5,630
4,345
0
26,743
L
Kukulkan
Gxiner
Kukulkan
8,499
293
0
532
10,322
4,088
0
2,131
8,064
41,746
0
L
6,980
4,210
500
2,380
13,416
5,114
354
2,738
10,354
22,238
0
W
Fenrir
15,383
3,233
0
6,688
15,390
15,597
791
6,968
8,422
142
36,676
L
5,249
1,174
0
1,652
12,211
4,698
0
4,258
7,780
0
9,198
W
Zhong Kui
sbaene86
Zhong Kui
8,785
1,538
0
1,027
9,263
7,970
676
3,858
5,405
36,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
30,950
118
Minions Killed
126
3
Camps Cleared
9
625,246
Distance Traveled
653,459
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,794
753
30
2
2
223,866
3
L
Kukulkan
8,609
662
76
6
1
194,687
5
L
Olorun
8,700
669
37
3
1
206,474
3
W
Fenrir
11,610
893
27
2
4
234,632
5
L
Fenrir
8,964
690
5
0
1
224,085
0
W
Zhong Kui
9,546
734
69
5
3
194,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role