Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AirSchwartz1
Ah Muzen Cab
Level 101
God Stats
42W - 31L
1,370 SR
Queue Stats
239W - 273L
1,442 Elo+
Solo
Kukulkan
Kukulkan
Huck1eBuck12
Kukulkan
Level 63
God Stats
29W - 30L
1,466 SR
Queue Stats
105W - 142L
1,346 Elo+
Party 1
King Arthur
King Arthur
xXBLITZSN1P3RXx
King Arthur
Level 14
God Stats
9W - 5L
1,561 SR
Queue Stats
23W - 27L
1,267 Elo+
Party 1
Team Averages
Level 59
1,466 SR
1,352 Elo+

VS

Team Averages
Level 82
1,521 SR
1,353 Elo+
Anhur
Anhur
Dontaddmalik
Anhur
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 90L
1,237 Elo+
Solo
Bacchus
Bacchus
Dyeoman38
Bacchus
Level 65
God Stats
32W - 34L
1,456 SR
Queue Stats
309W - 300L
1,410 Elo+
Party 2
Olorun
Olorun
GrandpaHands
Olorun
Level 103
God Stats
11W - 6L
1,607 SR
Queue Stats
344W - 320L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AirSchwartz1
Ah Muzen Cab
18
4 / 6 / 8
14,051
639
12,318
19,397
7,861
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Huck1eBuck12
Kukulkan
20
7 / 4 / 5
15,413
701
26,305
16,106
7,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
xXBLITZSN1P3RXx
King Arthur
19
2 / 4 / 13
14,351
652
11,619
25,876
27,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 7
13,998
636
10,685
22,275
7,587
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Dyeoman38
Bacchus
18
4 / 2 / 8
14,453
657
12,960
26,272
34,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
20
6 / 3 / 8
14,727
669
24,136
19,433
9,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
13
Kills
14
14
Deaths
15
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AirSchwartz1
Ah Muzen Cab
4
6
8
1.33
L
4
10
7
0.75
L
Bacchus
Dyeoman38
Bacchus
4
2
8
4
L
Olorun
6
3
8
3.33
W
Kukulkan
Huck1eBuck12
Kukulkan
7
4
5
2.38
W
King Arthur
xXBLITZSN1P3RXx
King Arthur
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,242
Damage
47,781
61,379
Taken
67,980
42,012
Mitigated
52,278
12,439
Healing
18,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AirSchwartz1
Ah Muzen Cab
12,318
3,995
0
6,458
19,397
7,861
2,267
13,133
6,264
0
64,813
L
10,685
6,074
501
3,198
22,275
7,587
94
11,139
11,136
0
44,556
L
Bacchus
Dyeoman38
Bacchus
12,960
919
747
3,679
26,272
34,758
395
9,519
16,753
35,846
0
L
Olorun
24,136
14,875
1,996
8,152
19,433
9,933
2,714
6,255
13,178
83,820
8,647
W
Kukulkan
Huck1eBuck12
Kukulkan
26,305
1,881
764
1,662
16,106
7,051
793
9,037
7,069
93,788
0
W
King Arthur
xXBLITZSN1P3RXx
King Arthur
11,619
964
21
3,534
25,876
27,100
414
12,810
13,066
0
26,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,815
Gold Earned
43,178
220
Minions Killed
250
7
Camps Cleared
10
1,160,672
Distance Traveled
1,129,535
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,051
639
79
4
2
366,141
3
L
Anhur
13,998
636
79
4
3
321,210
0
L
Bacchus
14,453
657
40
2
0
432,813
3
L
Olorun
14,727
669
131
6
7
375,512
5
W
Kukulkan
15,413
701
120
5
5
399,715
5
W
King Arthur
14,351
652
21
1
0
394,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role