Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
RaptorRogel
Nemesis
Level 149
God Stats
1W - 1L
1,728 SR
Queue Stats
167W - 122L
1,555 Elo+
Party 1
Neith
Neith
Shalíra
Neith
Level 15
God Stats
7W - 13L
1,433 SR
Queue Stats
317W - 306L
1,438 Elo+
Party 1
Baron Samedi
Baron Samedi
Zarachthustra
Baron Samedi
Level 61
God Stats
57W - 46L
1,454 SR
Queue Stats
410W - 395L
1,434 Elo+
Party 1
Cliodhna
Cliodhna
Ахter
Cliodhna
Level 42
God Stats
2W - 3L
1,496 SR
Queue Stats
134W - 129L
1,450 Elo+
Solo
Team Averages
Level 84
1,522 SR
1,476 Elo+

VS

Team Averages
Level 68
1,655 SR
1,600 Elo+
Bakasura
Bakasura
DMUZBRUV
Bakasura
Level 19
God Stats
7W - 1L
1,731 SR
Queue Stats
16W - 9L
1,883 Elo+
Party 2
Poseidon
Poseidon
MrHunter1994
Poseidon
Level 68
God Stats
13W - 6L
1,884 SR
Queue Stats
75W - 62L
1,617 Elo+
Party 2
Chiron
Chiron
Rayker03
Chiron
Level 146
God Stats
19W - 24L
1,463 SR
Queue Stats
512W - 509L
1,479 Elo+
Solo
Cthulhu
Cthulhu
Seafarer
Cthulhu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,447 Elo+
Solo
Horus
Horus
arturomedina16
Horus
Level 68
God Stats
32W - 13L
1,696 SR
Queue Stats
207W - 199L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
4 / 5 / 15
13,535
437
16,656
38,667
36,733
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
RaptorRogel
Nemesis
20
20 / 4 / 12
17,452
563
37,381
32,902
16,850
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Shalíra
Neith
19
4 / 7 / 8
13,078
422
10,674
17,240
7,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Zarachthustra
Baron Samedi
19
3 / 9 / 9
13,227
427
10,203
20,462
12,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Ахter
Cliodhna
20
10 / 6 / 13
16,191
522
28,461
36,006
34,949
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DMUZBRUV
Bakasura
20
8 / 11 / 6
15,788
509
16,886
29,471
12,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
MrHunter1994
Poseidon
20
12 / 5 / 12
18,667
602
39,185
20,065
11,357
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Rayker03
Chiron
20
5 / 8 / 6
15,220
491
20,238
27,375
10,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Seafarer
Cthulhu
20
2 / 8 / 18
14,316
462
18,809
34,214
43,627
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
4 / 9 / 10
15,280
493
15,942
25,751
34,084
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
83
41
Kills
31
31
Deaths
41
57
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
5
15
2.3
W
Bakasura
DMUZBRUV
Bakasura
8
11
6
1
W
Poseidon
MrHunter1994
Poseidon
12
5
12
3.6
L
Nemesis
RaptorRogel
Nemesis
20
4
12
6.5
W
Chiron
Rayker03
Chiron
5
8
6
1
W
Cthulhu
Seafarer
Cthulhu
2
8
18
1.38
L
Neith
Shalíra
Neith
4
7
8
1.14
L
Baron Samedi
Zarachthustra
Baron Samedi
3
9
9
0.83
W
4
9
10
1
L
Cliodhna
Ахter
Cliodhna
10
6
13
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,375
Damage
111,060
145,277
Taken
136,876
108,404
Mitigated
111,446
53,155
Healing
30,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
16,656
8,121
6,621
10,419
38,667
36,733
98
13,192
24,775
891
80,612
W
Bakasura
DMUZBRUV
Bakasura
16,886
10,840
0
3,457
29,471
12,214
2,497
2,278
27,045
0
96,594
W
Poseidon
MrHunter1994
Poseidon
39,185
2,501
0
1,650
20,065
11,357
2,557
1,260
18,753
175,846
0
L
Nemesis
RaptorRogel
Nemesis
37,381
15,362
0
10,880
32,902
16,850
62
13,142
19,495
0
141,109
W
Chiron
Rayker03
Chiron
20,238
10,275
505
10,650
27,375
10,164
816
659
26,708
0
112,172
W
Cthulhu
Seafarer
Cthulhu
18,809
1,900
380
1,436
34,214
43,627
210
2,844
31,033
51,958
4,870
L
Neith
Shalíra
Neith
10,674
3,131
0
2,479
17,240
7,027
794
8,355
8,589
0
76,427
L
Baron Samedi
Zarachthustra
Baron Samedi
10,203
937
2,599
4,286
20,462
12,845
0
10,334
10,033
75,666
0
W
15,942
7,081
4,368
8,524
25,751
34,084
724
3,231
22,323
0
91,623
L
Cliodhna
Ахter
Cliodhna
28,461
3,588
0
15,871
36,006
34,949
616
12,254
23,215
0
131,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,483
Gold Earned
79,271
706
Minions Killed
751
0
Camps Cleared
0
3,064,277
Distance Traveled
2,870,971
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,535
437
95
3
0
648,814
7
W
Bakasura
15,788
509
164
5
0
603,711
2
W
Poseidon
18,667
602
242
8
0
638,754
7
L
Nemesis
17,452
563
139
4
0
758,074
6
W
Chiron
15,220
491
122
4
0
506,819
6
W
Cthulhu
14,316
462
75
2
0
591,495
5
L
Neith
13,078
422
152
5
0
563,154
1
L
Baron Samedi
13,227
427
124
4
0
537,996
5
W
Horus
15,280
493
148
5
0
530,192
6
L
Cliodhna
16,191
522
196
6
0
556,239
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role