Player Matchup

Medusa
Medusa
Platinum IV
AlphaChory
Medusa
Platinum IV
Level 116
God Stats
6W - 8L
1,550 SR
Queue Stats
247W - 226L
1,746 MMR
Solo
Bastet
Bastet
Gold I
Re1inqu1sher
Bastet
Gold I
Level 125
God Stats
17W - 13L
1,569 SR
Queue Stats
436W - 440L
1,747 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Wings7Player
Morgan Le Fay
Gold I
Level 155
God Stats
10W - 3L
1,725 SR
Queue Stats
73W - 50L
1,731 MMR
Solo
Ymir
Ymir
Platinum III
jacksonboll
Ymir
Platinum III
Level 157
God Stats
8W - 6L
1,720 SR
Queue Stats
90W - 89L
1,741 MMR
Solo
King Arthur
King Arthur
Platinum III
v3lh4_4ssassyn4
King Arthur
Platinum III
Level 147
God Stats
3W - 1L
1,540 SR
Queue Stats
143W - 139L
1,732 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,621 SR
1,739 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,481 SR
1,740 MMR
Jing Wei
Jing Wei
Platinum V
Gatomonmon
Jing Wei
Platinum V
Level 160
God Stats
1W - 3L
1,356 SR
Queue Stats
47W - 44L
1,717 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
II Jesster21 II
Gilgamesh
Platinum V
Level 144
God Stats
2W - 2L
1,721 SR
Queue Stats
99W - 98L
1,705 MMR
Party 1
Tiamat
Tiamat
Platinum II
KaluShe
Tiamat
Platinum II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 171L
1,915 MMR
Party 2
Bacchus
Bacchus
Gold III
Not Rodri v
Bacchus
Gold III
Level 160
God Stats
10W - 10L
1,489 SR
Queue Stats
319W - 309L
1,546 MMR
Party 2
Jormungandr
Jormungandr
Platinum IV
TeslaSniper
Jormungandr
Platinum IV
Level 155
God Stats
0W - 1L
1,338 SR
Queue Stats
96W - 93L
1,817 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlphaChory
Medusa
19
6 / 1 / 3
12,449
622
13,113
12,855
5,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
20
10 / 0 / 7
13,117
656
11,488
15,883
6,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Wings7Player
Morgan Le Fay
18
3 / 3 / 9
11,692
585
12,651
10,663
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 6
10,350
518
5,811
17,874
20,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
v3lh4_4ssassyn4
King Arthur
17
1 / 5 / 7
11,132
557
9,950
21,803
22,569
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
AtlasAwilixArachne

VS

Bans
AthenaCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gatomonmon
Jing Wei
17
2 / 4 / 0
10,863
543
8,316
14,349
4,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
II Jesster21 II
Gilgamesh
15
1 / 6 / 6
9,311
466
4,822
18,085
11,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
KaluShe
Tiamat
17
3 / 4 / 2
9,988
499
7,101
11,182
7,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Not Rodri v
Bacchus
12
1 / 6 / 4
8,598
430
7,182
16,524
20,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
TeslaSniper
Jormungandr
17
3 / 3 / 5
11,484
574
14,421
19,649
24,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
22
Kills
10
10
Deaths
23
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
AlphaChory
Medusa
6
1
3
7.5
L
Jing Wei
Gatomonmon
Jing Wei
2
4
0
0.5
L
Gilgamesh
II Jesster21 II
Gilgamesh
1
6
6
0.67
L
Tiamat
KaluShe
Tiamat
3
4
2
1
L
Bacchus
Not Rodri v
Bacchus
1
6
4
0.5
W
Bastet
10
0
7
13.5
L
Jormungandr
TeslaSniper
Jormungandr
3
3
5
1.83
W
Morgan Le Fay
Wings7Player
Morgan Le Fay
3
3
9
2.5
W
2
1
6
5
W
King Arthur
v3lh4_4ssassyn4
King Arthur
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,013
Damage
41,842
79,078
Taken
79,789
60,656
Mitigated
68,752
30,378
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AlphaChory
Medusa
13,113
6,932
0
5,963
12,855
5,934
5,577
2,732
10,123
0
97,043
L
Jing Wei
Gatomonmon
Jing Wei
8,316
7,033
0
3,960
14,349
4,620
2,688
1,069
13,280
0
72,686
L
Gilgamesh
II Jesster21 II
Gilgamesh
4,822
1,197
0
1,823
18,085
11,202
0
2,351
15,734
0
69,671
L
Tiamat
KaluShe
Tiamat
7,101
644
0
2,002
11,182
7,480
558
4,542
6,640
62,420
0
L
Bacchus
Not Rodri v
Bacchus
7,182
597
0
1,339
16,524
20,618
0
6,521
10,003
20,460
0
W
Bastet
11,488
3,659
0
8,496
15,883
6,995
2,459
5,259
10,624
0
94,951
L
Jormungandr
TeslaSniper
Jormungandr
14,421
4,384
0
2,198
19,649
24,832
210
4,290
15,359
83,309
0
W
Morgan Le Fay
Wings7Player
Morgan Le Fay
12,651
783
73
2,884
10,663
4,834
2,901
7,108
3,555
86,103
0
W
5,811
1,192
529
6,497
17,874
20,324
408
6,558
9,640
28,344
0
W
King Arthur
v3lh4_4ssassyn4
King Arthur
9,950
1,127
0
5,936
21,803
22,569
0
11,256
10,547
311
67,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,740
Gold Earned
50,244
622
Minions Killed
554
0
Camps Cleared
0
1,996,469
Distance Traveled
1,750,041
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,449
622
151
8
0
393,378
6
L
Jing Wei
10,863
543
137
7
0
339,558
2
L
Gilgamesh
9,311
466
99
5
0
356,485
4
L
Tiamat
9,988
499
129
6
0
379,123
4
L
Bacchus
8,598
430
21
1
0
358,896
7
W
Bastet
13,117
656
152
8
0
476,948
1
L
Jormungandr
11,484
574
168
8
0
315,979
6
W
Morgan Le Fay
11,692
585
154
8
0
385,050
5
W
Ymir
10,350
518
27
1
0
381,981
5
W
King Arthur
11,132
557
138
7
0
359,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role