Player Matchup

Ymir
Ymir
Anduhtm
Ymir
Level 15
God Stats
2W - 3L
1,511 SR
Queue Stats
2W - 8L
1,275 Elo+
Party 1
Anhur
Anhur
BlackSquirrel34
Anhur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,100 Elo+
Party 1
Cupid
Cupid
shlimesmetre
Cupid
Level 18
God Stats
24W - 13L
1,500 SR
Queue Stats
44W - 34L
1,100 Elo+
Party 1
Team Averages
Level 30
1,504 SR
1,158 Elo+

VS

Team Averages
Level 118
1,411 SR
1,438 Elo+
Tyr
Tyr
 
Tyr
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
KikiDaChef
Chaac
Level 87
God Stats
7W - 16L
1,286 SR
Queue Stats
68W - 85L
1,327 Elo+
Party 2
Sol
Sol
salgadeza
Sol
Level 156
God Stats
3W - 2L
1,448 SR
Queue Stats
108W - 104L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Anduhtm
Ymir
11
2 / 4 / 3
7,769
777
2,219
11,805
9,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 12 / 4
6,234
623
6,072
11,811
3,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 5 / 3
7,752
775
2,602
9,812
3,352
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
7 / 3 / 8
8,232
823
11,117
7,442
4,787
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
13
11 / 2 / 6
9,363
936
9,848
9,204
4,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 10
8,044
804
7,485
7,076
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
5
Kills
21
21
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
3
8
3.67
L
Ymir
Anduhtm
Ymir
2
4
3
0.88
L
0
12
4
0.17
W
Chaac
11
2
6
7
W
3
1
10
8
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,893
Damage
28,450
33,428
Taken
23,722
16,604
Mitigated
11,747
2,202
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,117
1,356
0
1,771
7,442
4,787
27
1,042
5,673
0
16,413
L
Ymir
Anduhtm
Ymir
2,219
718
0
528
11,805
9,529
0
2,337
9,468
12,209
0
L
6,072
2,462
0
574
11,811
3,723
0
3,239
8,572
0
11,375
W
Chaac
9,848
3,132
222
4,151
9,204
4,704
1,228
1,100
7,192
0
28,682
W
7,485
2,307
0
2,758
7,076
2,256
545
745
6,331
37,807
4,270
L
2,602
1,083
382
718
9,812
3,352
0
1,730
8,082
0
19,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,755
Gold Earned
25,639
74
Minions Killed
111
2
Camps Cleared
7
472,764
Distance Traveled
535,599
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,232
823
10
1
0
171,103
2
L
Ymir
7,769
777
20
2
1
166,424
0
L
Anhur
6,234
623
16
2
1
133,953
1
W
Chaac
9,363
936
38
4
0
179,785
2
W
Sol
8,044
804
63
6
7
184,711
1
L
Cupid
7,752
775
38
4
0
172,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role