Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
A Wretched King
Achilles
Level 129
God Stats
1W - 0L
1,709 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Iaan x
Bastet
Level 160
God Stats
1W - 0L
2,045 SR
Queue Stats
30W - 17L
1,296 Elo+
Party 1
Scylla
Scylla
Liriodendron
Scylla
Level 156
God Stats
2W - 1L
1,725 SR
Queue Stats
15W - 5L
1,626 Elo+
Party 1
Hachiman
Hachiman
Lukanorizer
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
1,783 Elo+
Solo
Team Averages
Level 142
1,696 SR
1,541 Elo+

VS

Team Averages
Level 117
1,640 SR
1,509 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Freeze9z
Loki
Level 8
God Stats
5W - 19L
1,613 SR
Queue Stats
6W - 26L
1,373 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hópamacska
Ah Muzen Cab
Level 147
God Stats
2W - 2L
1,671 SR
Queue Stats
149W - 143L
1,500 Elo+
Solo
Hel
Hel
StoneMan370
Hel
Level 136
God Stats
6W - 6L
1,914 SR
Queue Stats
198W - 187L
1,556 Elo+
Solo
Horus
Horus
lDeathxwishl
Horus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 0 / 5
7,479
748
5,457
9,651
9,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
13
0 / 0 / 5
6,666
667
3,894
5,313
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Bastet
Iaan x
Bastet
13
3 / 0 / 4
7,534
753
7,580
4,942
2,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
16
6 / 0 / 4
8,361
836
12,075
4,182
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Lukanorizer
Hachiman
15
1 / 0 / 1
7,665
767
4,316
8,121
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 0 / 0
6,867
687
5,978
3,371
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
10
0 / 4 / 0
5,943
594
2,061
6,201
1,799
Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
Hópamacska
Ah Muzen Cab
13
0 / 2 / 0
6,701
670
5,726
7,144
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 0
6,842
684
5,107
9,085
3,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 2 / 0
6,560
656
4,188
12,496
10,849
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Vulcan
 
Vulcan
0
0
0
0
W
Achilles
0
0
5
2.5
L
Loki
0
4
0
0
L
Ah Muzen Cab
Hópamacska
Ah Muzen Cab
0
2
0
0
W
Bastet
Iaan x
Bastet
3
0
4
5
W
Scylla
6
0
4
8
W
Hachiman
Lukanorizer
Hachiman
1
0
1
1.5
L
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,322
Damage
23,060
32,209
Taken
38,297
21,395
Mitigated
19,935
10,618
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,457
757
0
2,018
9,651
9,623
0
3,909
5,742
16,795
0
L
Vulcan
 
Vulcan
5,978
1,241
0
510
3,371
1,042
0
2,000
1,371
24,664
0
W
Achilles
3,894
1,098
0
1,996
5,313
5,213
31
1,728
3,585
0
9,021
L
Loki
2,061
465
57
269
6,201
1,799
0
3,328
2,816
0
8,011
L
Ah Muzen Cab
Hópamacska
Ah Muzen Cab
5,726
1,230
0
1,364
7,144
2,729
0
2,932
4,212
0
21,838
W
Bastet
Iaan x
Bastet
7,580
1,712
0
1,562
4,942
2,296
420
1,296
3,646
0
23,269
W
Scylla
12,075
1,232
0
463
4,182
1,512
440
2,251
1,931
39,410
0
W
Hachiman
Lukanorizer
Hachiman
4,316
1,953
0
4,579
8,121
2,751
1,062
1,901
6,220
0
35,146
L
5,107
324
3,702
2,478
9,085
3,516
0
4,205
4,845
19,878
0
L
4,188
1,677
1,094
2,172
12,496
10,849
53
5,067
7,056
0
15,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,705
Gold Earned
32,913
235
Minions Killed
171
0
Camps Cleared
0
981,119
Distance Traveled
946,493
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,479
748
24
2
0
201,330
4
L
Vulcan
6,867
687
58
6
0
188,187
3
W
Achilles
6,666
667
12
1
0
203,370
0
L
Loki
5,943
594
8
1
0
136,399
3
L
Ah Muzen Cab
6,701
670
49
5
0
214,462
1
W
Bastet
7,534
753
33
3
0
212,512
2
W
Scylla
8,361
836
76
8
0
177,977
2
W
Hachiman
7,665
767
90
9
0
185,930
1
L
Hel
6,842
684
39
4
0
208,240
3
L
Horus
6,560
656
17
2
0
199,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role