Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Eclipse0ex
Izanami
Level 100
God Stats
3W - 0L
1,757 SR
Queue Stats
7W - 8L
1,375 Elo+
Party 1
Eset
Eset
MediumFan81
Eset
Level 89
God Stats
2W - 0L
1,680 SR
Queue Stats
7W - 8L
1,375 Elo+
Party 1
Team Averages
Level 78
1,646 SR
1,417 Elo+

VS

Team Averages
Level 93
1,489 SR
1,503 Elo+
King Arthur
King Arthur
Ka0tic305
King Arthur
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 13L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
mellotaylor
Tsukuyomi
Level 160
God Stats
3W - 1L
1,782 SR
Queue Stats
79W - 61L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sebace0uss
Morgan Le Fay
Level 37
God Stats
15W - 18L
1,186 SR
Queue Stats
557W - 676L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 8
6,748
964
3,816
7,806
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Eclipse0ex
Izanami
10
6 / 1 / 6
6,829
976
5,229
4,279
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 9
6,142
877
3,680
4,784
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ka0tic305
King Arthur
7
0 / 5 / 0
4,611
659
2,610
5,356
1,780
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
mellotaylor
Tsukuyomi
10
3 / 5 / 0
6,514
931
5,208
6,800
3,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
sebace0uss
Morgan Le Fay
9
0 / 2 / 3
5,708
815
6,155
3,691
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
3
3
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
8
8
W
Izanami
Eclipse0ex
Izanami
6
1
6
9
L
King Arthur
Ka0tic305
King Arthur
0
5
0
0
W
2
1
9
6.5
L
Tsukuyomi
mellotaylor
Tsukuyomi
3
5
0
0.6
L
Morgan Le Fay
sebace0uss
Morgan Le Fay
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,725
Damage
13,973
16,869
Taken
15,847
10,241
Mitigated
5,973
4,131
Healing
1,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,816
798
336
684
7,806
6,861
471
4,440
3,366
13,771
0
W
Izanami
Eclipse0ex
Izanami
5,229
2,806
0
537
4,279
1,748
1,687
1,083
3,196
0
16,982
L
King Arthur
Ka0tic305
King Arthur
2,610
168
0
194
5,356
1,780
0
2,413
2,789
0
5,911
W
3,680
208
1,372
1,202
4,784
1,632
852
782
4,002
9,659
0
L
Tsukuyomi
mellotaylor
Tsukuyomi
5,208
1,241
0
854
6,800
3,139
0
3,189
3,353
0
13,764
L
Morgan Le Fay
sebace0uss
Morgan Le Fay
6,155
887
0
496
3,691
1,054
0
1,756
1,861
21,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,719
Gold Earned
16,833
78
Minions Killed
57
3
Camps Cleared
3
397,096
Distance Traveled
355,296
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,748
964
21
3
1
135,851
2
W
Izanami
6,829
976
25
4
2
121,526
0
L
King Arthur
4,611
659
8
1
0
100,432
2
W
Eset
6,142
877
32
5
0
139,719
2
L
Tsukuyomi
6,514
931
20
3
1
136,295
0
L
Morgan Le Fay
5,708
815
29
4
2
118,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role