Player Matchup

Bastet
Bastet
 
Bastet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
ImTheSEABASS
Cabrakan
Level 29
God Stats
2W - 0L
1,868 SR
Queue Stats
59W - 42L
1,569 Elo+
Party 1
Medusa
Medusa
NJ TanKeo
Medusa
Level 128
God Stats
3W - 3L
1,668 SR
Queue Stats
52W - 26L
1,771 Elo+
Party 1
Athena
Athena
Vesain
Athena
Level 15
God Stats
9W - 1L
1,958 SR
Queue Stats
29W - 3L
1,901 Elo+
Party 1
Skadi
Skadi
VivianaThorns
Skadi
Level 103
God Stats
13W - 7L
1,586 SR
Queue Stats
112W - 124L
1,470 Elo+
Party 1
Team Averages
Level 73
1,716 SR
1,642 Elo+

VS

Team Averages
Level 90
1,626 SR
1,494 Elo+
Baron Samedi
Baron Samedi
Blaze x Impulse
Baron Samedi
Level 126
God Stats
26W - 18L
1,755 SR
Queue Stats
351W - 311L
1,545 Elo+
Party 2
Cupid
Cupid
KGMONEY2218
Cupid
Level 124
God Stats
95W - 90L
1,586 SR
Queue Stats
237W - 234L
1,496 Elo+
Party 2
Bastet
Bastet
PureUltra
Bastet
Level 132
God Stats
15W - 17L
1,744 SR
Queue Stats
438W - 403L
1,574 Elo+
Party 2
Erlang Shen
Erlang Shen
Umbriel5279
Erlang Shen
Level 37
God Stats
3W - 4L
1,358 SR
Queue Stats
249W - 290L
1,342 Elo+
Solo
Freya
Freya
Yeahiight1027
Freya
Level 29
God Stats
121W - 91L
1,687 SR
Queue Stats
537W - 498L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 5 / 14
12,261
533
21,359
24,717
11,843
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
ImTheSEABASS
Cabrakan
20
2 / 7 / 7
12,880
560
13,004
25,106
17,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
NJ TanKeo
Medusa
20
15 / 3 / 4
14,547
632
20,220
19,320
10,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
Vesain
Athena
16
3 / 4 / 16
12,363
538
11,421
22,615
28,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 7 / 3
12,845
558
11,171
13,879
4,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blaze x Impulse
Baron Samedi
16
3 / 8 / 12
10,675
464
13,313
23,342
27,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
6 / 4 / 4
12,035
523
16,635
19,491
6,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
PureUltra
Bastet
18
8 / 7 / 10
11,717
509
17,770
24,115
7,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
Umbriel5279
Erlang Shen
15
2 / 5 / 2
9,666
420
9,116
19,526
20,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 6 / 6
9,630
419
9,462
11,477
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
58
30
Kills
24
26
Deaths
30
44
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
5
14
2.6
L
Baron Samedi
Blaze x Impulse
Baron Samedi
3
8
12
1.13
W
Cabrakan
ImTheSEABASS
Cabrakan
2
7
7
0.79
L
6
4
4
2
W
Medusa
NJ TanKeo
Medusa
15
3
4
5.67
L
Bastet
PureUltra
Bastet
8
7
10
1.86
L
Erlang Shen
Umbriel5279
Erlang Shen
2
5
2
0.6
W
Athena
Vesain
Athena
3
4
16
2.75
W
4
7
3
0.79
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,175
Damage
66,296
105,637
Taken
97,951
73,056
Mitigated
65,606
33,227
Healing
33,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
21,359
6,929
0
8,005
24,717
11,843
528
7,832
16,885
0
66,799
L
Baron Samedi
Blaze x Impulse
Baron Samedi
13,313
1,727
1,776
5,105
23,342
27,804
0
5,907
17,435
43,095
0
W
Cabrakan
ImTheSEABASS
Cabrakan
13,004
1,025
0
9,993
25,106
17,962
0
4,880
20,226
126,807
4,849
L
16,635
10,909
206
8,830
19,491
6,947
2,212
6,163
13,328
0
82,435
W
Medusa
NJ TanKeo
Medusa
20,220
10,307
0
9,288
19,320
10,204
8,137
3,715
15,605
0
108,560
L
Bastet
PureUltra
Bastet
17,770
8,142
0
9,943
24,115
7,599
0
5,022
19,093
0
68,230
L
Erlang Shen
Umbriel5279
Erlang Shen
9,116
4,577
0
3,148
19,526
20,060
1,738
4,495
15,031
0
49,268
W
Athena
Vesain
Athena
11,421
3,951
479
3,707
22,615
28,476
497
7,364
15,251
36,663
0
W
11,171
4,866
0
1,755
13,879
4,571
3,715
2,048
11,831
0
81,083
L
9,462
3,738
0
4,243
11,477
3,196
141
2,515
8,962
33,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,896
Gold Earned
53,723
599
Minions Killed
434
0
Camps Cleared
0
2,139,623
Distance Traveled
1,949,718
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,261
533
69
3
0
482,893
0
L
Baron Samedi
10,675
464
43
2
0
396,917
1
W
Cabrakan
12,880
560
170
7
0
408,972
4
L
Cupid
12,035
523
158
7
0
387,158
0
W
Medusa
14,547
632
148
6
0
421,840
1
L
Bastet
11,717
509
87
4
0
445,861
4
L
Erlang Shen
9,666
420
79
3
0
463,556
1
W
Athena
12,363
538
60
3
0
445,579
3
W
Skadi
12,845
558
152
7
0
380,339
5
L
Freya
9,630
419
67
3
0
256,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role