Player Matchup

Khepri
Khepri
 
Khepri
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kurodoodle
Izanami
Level 103
God Stats
4W - 7L
1,820 SR
Queue Stats
7W - 14L
1,509 Elo+
Party 1
Pele
Pele
Narkortis
Pele
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,566 Elo+
Party 1
Nox
Nox
RaymanFtw
Nox
Level 86
God Stats
22W - 19L
1,505 SR
Queue Stats
179W - 184L
1,519 Elo+
Solo
Osiris
Osiris
takepaf
Osiris
Level 100
God Stats
9W - 6L
1,571 SR
Queue Stats
147W - 136L
1,497 Elo+
Solo
Team Averages
Level 106
1,579 SR
1,518 Elo+

VS

Team Averages
Level 101
1,547 SR
1,470 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
GG_CiBiT
Bellona
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 243L
1,428 Elo+
Party 2
Baba Yaga
Baba Yaga
Galaheadexe
Baba Yaga
Level 84
God Stats
9W - 7L
1,724 SR
Queue Stats
295W - 362L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
JimmyJiggerman
Cthulhu
Level 80
God Stats
2W - 7L
1,430 SR
Queue Stats
85W - 102L
1,489 Elo+
Party 2
Fenrir
Fenrir
PurpleCloudz
Fenrir
Level 122
God Stats
5W - 4L
1,581 SR
Queue Stats
41W - 46L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
0 / 3 / 0
4,315
432
2,388
9,344
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Kurodoodle
Izanami
7
0 / 4 / 0
4,946
495
2,321
5,809
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
11
3 / 0 / 0
6,307
631
2,568
6,151
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 5 / 1
5,218
522
3,798
6,237
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
takepaf
Osiris
8
0 / 5 / 0
5,165
517
3,643
8,719
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 2
7,074
707
5,327
6,954
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
GG_CiBiT
Bellona
11
4 / 0 / 3
6,277
628
6,758
8,213
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Galaheadexe
Baba Yaga
10
2 / 0 / 4
6,212
621
4,591
2,557
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 0 / 5
5,915
592
3,779
5,825
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
11
5 / 2 / 2
6,558
656
4,552
5,048
1,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
17
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
3
0
0
W
Danzaburou
 
Danzaburou
3
1
2
4
W
Bellona
GG_CiBiT
Bellona
4
0
3
5.5
W
Baba Yaga
Galaheadexe
Baba Yaga
2
0
4
4
W
3
0
5
5.5
L
Izanami
Kurodoodle
Izanami
0
4
0
0
L
Pele
3
0
0
3
W
Fenrir
5
2
2
3
L
0
5
1
0.1
L
Osiris
takepaf
Osiris
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,718
Damage
25,007
36,260
Taken
28,597
14,916
Mitigated
13,456
11,355
Healing
12,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,388
247
133
2,306
9,344
3,621
0
3,467
5,877
9,241
0
W
Danzaburou
 
Danzaburou
5,327
1,959
0
3,950
6,954
2,247
952
0
6,954
0
38,002
W
Bellona
GG_CiBiT
Bellona
6,758
2,826
0
5,087
8,213
4,505
0
2,358
5,855
0
40,023
W
Baba Yaga
Galaheadexe
Baba Yaga
4,591
45
0
1,128
2,557
909
0
611
1,946
31,551
0
W
3,779
944
116
1,518
5,825
4,025
0
2,273
3,552
13,983
0
L
Izanami
Kurodoodle
Izanami
2,321
2,004
0
1,122
5,809
1,145
0
978
4,831
0
24,615
L
Pele
2,568
608
0
3,645
6,151
1,756
0
779
5,372
0
33,043
W
Fenrir
4,552
962
0
981
5,048
1,770
0
944
4,104
0
33,084
L
3,798
408
32
1,085
6,237
1,916
0
3,146
3,091
25,733
0
L
Osiris
takepaf
Osiris
3,643
1,464
0
3,032
8,719
6,478
0
0
8,719
0
23,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,951
Gold Earned
32,036
270
Minions Killed
299
0
Camps Cleared
0
939,873
Distance Traveled
1,103,816
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,315
432
16
2
0
188,380
5
W
Danzaburou
7,074
707
76
8
0
179,541
6
W
Bellona
6,277
628
80
8
0
234,017
3
W
Baba Yaga
6,212
621
63
6
0
228,040
1
W
Cthulhu
5,915
592
17
2
0
232,462
4
L
Izanami
4,946
495
56
6
0
180,124
0
L
Pele
6,307
631
72
7
0
227,954
2
W
Fenrir
6,558
656
63
6
0
229,756
1
L
Nox
5,218
522
56
6
0
201,770
3
L
Osiris
5,165
517
70
7
0
141,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role