Player Matchup

Pele
Pele
Gold V
 
Pele
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze V
Apache94
Danzaburou
Bronze V
Level 132
God Stats
0W - 1L
1,804 SR
Queue Stats
14W - 19L
1,362 MMR
Solo
Persephone
Persephone
Gold V
Blankiboy
Persephone
Gold V
Level 60
God Stats
13W - 9L
1,712 SR
Queue Stats
114W - 105L
1,387 MMR
Solo
Tyr
Tyr
Bronze IV
Kazurii
Tyr
Bronze IV
Level 123
God Stats
0W - 1L
1,462 SR
Queue Stats
27W - 35L
1,371 MMR
Solo
Sobek
Sobek
Gold V
MrBaas
Sobek
Gold V
Level 109
God Stats
1W - 3L
1,529 SR
Queue Stats
71W - 73L
1,346 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,601 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,554 SR
1,402 MMR
Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Fireball2005
Jormungandr
Gold IV
Level 114
God Stats
7W - 4L
1,578 SR
Queue Stats
319W - 314L
1,361 MMR
Party 1
Agni
Agni
Gold IV
Mo0ks
Agni
Gold IV
Level 88
God Stats
39W - 35L
1,575 SR
Queue Stats
217W - 219L
1,324 MMR
Solo
Anhur
Anhur
Gold III
N1kk3
Anhur
Gold III
Level 89
God Stats
11W - 9L
1,513 SR
Queue Stats
167W - 158L
1,411 MMR
Solo
Arachne
Arachne
Gold II
rsskilzz
Arachne
Gold II
Level 94
God Stats
44W - 48L
1,602 SR
Queue Stats
320W - 314L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
6 / 5 / 2
12,320
587
7,528
16,759
6,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Apache94
Danzaburou
17
5 / 6 / 4
11,088
528
8,689
17,085
5,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Blankiboy
Persephone
15
2 / 5 / 2
9,981
475
10,798
11,265
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
16
1 / 5 / 1
9,820
468
8,890
21,221
18,509
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
MrBaas
Sobek
14
0 / 2 / 10
8,974
427
7,809
17,727
19,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
IzanamiBellonaCliodhna

VS

Bans
ThothGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
4 / 4 / 12
11,713
558
6,725
20,615
23,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
Fireball2005
Jormungandr
20
5 / 1 / 6
13,658
650
14,549
12,116
15,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
Mo0ks
Agni
19
3 / 3 / 10
12,112
577
14,550
9,971
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
N1kk3
Anhur
19
3 / 5 / 10
12,304
586
11,460
18,580
6,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
rsskilzz
Arachne
19
8 / 1 / 9
12,341
588
15,041
17,373
7,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
14
Kills
23
23
Deaths
14
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
5
2
1.4
W
Ymir
 
Ymir
4
4
12
2.5
L
Danzaburou
Apache94
Danzaburou
5
6
4
1.17
L
Persephone
Blankiboy
Persephone
2
5
2
0.6
W
Jormungandr
Fireball2005
Jormungandr
5
1
6
8
L
Tyr
1
5
1
0.3
W
Agni
Mo0ks
Agni
3
3
10
2.67
L
Sobek
MrBaas
Sobek
0
2
10
2.5
W
Anhur
N1kk3
Anhur
3
5
10
1.6
W
Arachne
rsskilzz
Arachne
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,714
Damage
62,325
84,057
Taken
78,655
52,914
Mitigated
57,268
25,487
Healing
25,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,528
1,392
0
7,441
16,759
6,084
936
6,145
10,614
0
101,045
W
Ymir
 
Ymir
6,725
1,136
0
2,992
20,615
23,478
216
6,594
14,021
31,240
0
L
Danzaburou
Apache94
Danzaburou
8,689
3,108
0
4,481
17,085
5,302
46
6,480
10,605
0
79,555
L
Persephone
Blankiboy
Persephone
10,798
699
81
2,449
11,265
3,771
0
4,013
7,247
80,418
0
W
Jormungandr
Fireball2005
Jormungandr
14,549
6,173
0
3,072
12,116
15,885
1,306
1,259
10,857
97,489
0
L
Tyr
8,890
1,098
0
6,965
21,221
18,509
0
12,395
8,826
0
67,917
W
Agni
Mo0ks
Agni
14,550
795
0
2,733
9,971
4,046
220
3,748
6,223
96,242
0
L
Sobek
MrBaas
Sobek
7,809
651
0
4,070
17,727
19,248
0
6,790
10,937
29,645
0
W
Anhur
N1kk3
Anhur
11,460
5,040
0
10,383
18,580
6,223
2,220
3,383
15,197
0
110,752
W
Arachne
rsskilzz
Arachne
15,041
10,661
0
6,472
17,373
7,636
34
6,618
10,755
0
86,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,183
Gold Earned
62,128
671
Minions Killed
680
0
Camps Cleared
0
2,001,284
Distance Traveled
2,078,550
31
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,320
587
186
9
0
437,082
6
W
Ymir
11,713
558
36
2
0
434,744
3
L
Danzaburou
11,088
528
145
7
0
348,655
6
L
Persephone
9,981
475
144
7
0
384,199
10
W
Jormungandr
13,658
650
196
9
0
381,457
9
L
Tyr
9,820
468
145
7
0
403,632
1
W
Agni
12,112
577
166
8
0
407,119
8
L
Sobek
8,974
427
51
2
0
427,716
8
W
Anhur
12,304
586
162
8
0
373,324
2
W
Arachne
12,341
588
120
6
0
481,906
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role