Player Matchup

Agni
Agni
Gold V
Afro Alex D
Agni
Gold V
Level 126
God Stats
8W - 7L
1,817 SR
Queue Stats
136W - 144L
1,385 MMR
Solo
Vamana
Vamana
Gold IV
ReVoRioTs
Vamana
Gold IV
Level 70
God Stats
13W - 6L
1,700 SR
Queue Stats
145W - 164L
1,342 MMR
Solo
Bacchus
Bacchus
Gold V
dpoxolo006
Bacchus
Gold V
Level 135
God Stats
3W - 5L
1,411 SR
Queue Stats
66W - 66L
1,388 MMR
Party 3
Anhur
Anhur
Silver I
juandavid42
Anhur
Silver I
Level 60
God Stats
0W - 3L
1,828 SR
Queue Stats
39W - 48L
1,310 MMR
Party 3
Tyr
Tyr
Gold V
lefaucheur57
Tyr
Gold V
Level 160
God Stats
19W - 11L
1,722 SR
Queue Stats
172W - 174L
1,338 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,696 SR
1,353 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,515 SR
1,352 MMR
Neith
Neith
Gold IV
BoxCircle
Neith
Gold IV
Level 160
God Stats
6W - 5L
1,559 SR
Queue Stats
35W - 38L
1,517 MMR
Party 2
Vulcan
Vulcan
Gold IV
Infected-FLYY
Vulcan
Gold IV
Level 100
God Stats
1W - 3L
1,591 SR
Queue Stats
21W - 24L
1,472 MMR
Party 1
Ares
Ares
Silver I
NOTWStARzZNS
Ares
Silver I
Level 129
God Stats
3W - 3L
1,601 SR
Queue Stats
41W - 44L
1,159 MMR
Party 2
Mercury
Mercury
Silver II
OvL_RedLine
Mercury
Silver II
Level 89
God Stats
1W - 2L
1,327 SR
Queue Stats
7W - 13L
1,258 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze IV
šmurf
Tsukuyomi
Bronze IV
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 76L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 4
12,686
470
19,954
19,169
6,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
ReVoRioTs
Vamana
16
3 / 10 / 8
11,070
410
21,566
29,594
13,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
dpoxolo006
Bacchus
17
4 / 8 / 8
12,442
461
13,835
25,235
38,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 8 / 6
14,023
519
24,145
21,515
7,775
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 9 / 2
10,547
391
10,341
29,248
21,501
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
KhepriSkadiArtio

VS

Bans
MedusaShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoxCircle
Neith
20
10 / 7 / 10
14,943
553
13,281
18,027
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 4 / 19
14,142
524
24,650
14,470
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 3 / 26
13,959
517
17,064
32,444
45,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
OvL_RedLine
Mercury
20
5 / 5 / 20
14,165
525
17,138
22,664
10,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
šmurf
Tsukuyomi
20
15 / 4 / 10
15,519
575
30,889
35,176
29,341
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
125
23
Kills
40
40
Deaths
23
28
Assists
85
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
W
Neith
BoxCircle
Neith
10
7
10
2.14
W
5
4
19
3.63
W
5
3
26
6
W
Mercury
OvL_RedLine
Mercury
5
5
20
3
L
Vamana
ReVoRioTs
Vamana
3
10
8
0.7
L
Bacchus
dpoxolo006
Bacchus
4
8
8
1
L
10
8
6
1.63
L
1
9
2
0.22
W
Tsukuyomi
šmurf
Tsukuyomi
15
4
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,841
Damage
103,022
124,761
Taken
122,781
87,623
Mitigated
100,808
22,017
Healing
27,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,954
1,290
254
2,569
19,169
6,312
418
8,287
10,882
82,331
0
W
Neith
BoxCircle
Neith
13,281
3,558
0
4,731
18,027
9,589
6,254
3,692
14,335
0
105,756
W
24,650
8,879
410
4,061
14,470
5,927
1,257
6,985
7,485
102,693
0
W
17,064
1,043
257
7,840
32,444
45,274
600
12,198
20,246
37,549
0
W
Mercury
OvL_RedLine
Mercury
17,138
9,296
0
4,380
22,664
10,677
1,070
7,549
15,115
0
109,523
L
Vamana
ReVoRioTs
Vamana
21,566
9,291
0
6,592
29,594
13,150
59
7,284
22,310
0
80,347
L
Bacchus
dpoxolo006
Bacchus
13,835
1,093
0
2,209
25,235
38,885
0
11,111
14,124
32,427
0
L
24,145
17,189
0
5,861
21,515
7,775
1,430
6,449
15,066
0
95,269
L
10,341
342
0
4,532
29,248
21,501
324
8,583
20,665
0
56,553
W
Tsukuyomi
šmurf
Tsukuyomi
30,889
6,652
0
5,992
35,176
29,341
1,529
7,759
27,417
0
114,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,768
Gold Earned
72,728
516
Minions Killed
630
0
Camps Cleared
0
2,452,122
Distance Traveled
2,666,378
18
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
12,686
470
130
5
0
517,171
9
W
Neith
14,943
553
173
6
0
425,255
9
W
Vulcan
14,142
524
133
5
0
552,369
8
W
Ares
13,959
517
33
1
0
555,941
5
W
Mercury
14,165
525
145
5
0
592,067
8
L
Vamana
11,070
410
85
3
0
491,363
1
L
Bacchus
12,442
461
29
1
0
498,339
5
L
Anhur
14,023
519
156
6
0
428,490
0
L
Tyr
10,547
391
116
4
0
516,759
3
W
Tsukuyomi
15,519
575
146
5
0
540,746
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role