Player Matchup

Pele
Pele
 
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
IAfroUchihaI
Bellona
Level 111
God Stats
5W - 5L
1,633 SR
Queue Stats
357W - 335L
1,541 Elo+
Party 2
Jormungandr
Jormungandr
IamShort1
Jormungandr
Level 104
God Stats
7W - 5L
1,693 SR
Queue Stats
43W - 41L
1,546 Elo+
Party 2
Fafnir
Fafnir
Paddiniho
Fafnir
Level 58
God Stats
16W - 11L
1,802 SR
Queue Stats
53W - 67L
1,385 Elo+
Party 2
Izanami
Izanami
PuffinDoink
Izanami
Level 16
God Stats
4W - 1L
1,728 SR
Queue Stats
31W - 6L
1,813 Elo+
Party 2
Team Averages
Level 74
1,671 SR
1,557 Elo+

VS

Team Averages
Level 117
1,583 SR
1,463 Elo+
He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Atlchevy678404
Ganesha
Level 157
God Stats
1W - 1L
1,760 SR
Queue Stats
93W - 99L
1,485 Elo+
Solo
Medusa
Medusa
DC MERKS
Medusa
Level 48
God Stats
1W - 4L
1,346 SR
Queue Stats
49W - 84L
1,401 Elo+
Solo
Bastet
Bastet
RCG Primetime
Bastet
Level 89
God Stats
3W - 3L
1,608 SR
Queue Stats
92W - 85L
1,394 Elo+
Party 1
Hercules
Hercules
x T I2 I S T o
Hercules
Level 146
God Stats
8W - 3L
1,703 SR
Queue Stats
611W - 602L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 2 / 4
8,874
555
6,019
12,129
4,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bellona
IAfroUchihaI
Bellona
16
4 / 1 / 0
10,246
640
9,846
11,817
11,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
IamShort1
Jormungandr
15
4 / 1 / 5
9,119
570
11,021
12,135
6,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Paddiniho
Fafnir
12
0 / 1 / 7
8,179
511
3,981
12,977
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
PuffinDoink
Izanami
17
6 / 1 / 2
10,386
649
9,221
9,021
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 4 / 0
7,622
476
5,627
8,333
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 0
8,624
539
5,331
11,333
6,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
DC MERKS
Medusa
11
1 / 6 / 0
7,049
441
7,422
11,920
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 0
7,912
495
6,677
12,616
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
11
1 / 4 / 3
7,377
461
5,996
11,499
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
18
Kills
6
6
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
2
4
3
L
He Bo
 
He Bo
1
4
0
0.25
L
1
2
0
0.5
L
Medusa
DC MERKS
Medusa
1
6
0
0.17
W
Bellona
IAfroUchihaI
Bellona
4
1
0
4
W
Jormungandr
IamShort1
Jormungandr
4
1
5
6.5
W
Fafnir
Paddiniho
Fafnir
0
1
7
3.5
W
Izanami
PuffinDoink
Izanami
6
1
2
7
L
2
2
0
1
L
Hercules
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,088
Damage
31,053
58,079
Taken
55,701
41,741
Mitigated
27,342
19,426
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,019
883
0
5,184
12,129
4,716
0
568
11,553
0
55,355
L
He Bo
 
He Bo
5,627
462
0
500
8,333
2,703
0
4,659
3,674
49,868
2,036
L
5,331
532
0
3,754
11,333
6,973
1,068
0
11,333
52,777
0
L
Medusa
DC MERKS
Medusa
7,422
3,593
201
3,292
11,920
3,527
0
1,202
10,718
0
41,581
W
Bellona
IAfroUchihaI
Bellona
9,846
4,766
0
4,699
11,817
11,069
314
5,007
6,201
0
69,298
W
Jormungandr
IamShort1
Jormungandr
11,021
3,267
0
2,949
12,135
6,254
244
2,765
9,203
60,203
0
W
Fafnir
Paddiniho
Fafnir
3,981
918
0
3,118
12,977
16,075
168
1,107
11,794
13,553
0
W
Izanami
PuffinDoink
Izanami
9,221
5,406
0
3,476
9,021
3,627
2,045
511
8,480
0
92,301
L
6,677
1,875
0
5,039
12,616
4,034
0
4,965
7,651
0
54,987
L
Hercules
5,996
1,057
0
4,248
11,499
10,105
0
4,176
7,323
0
22,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,804
Gold Earned
38,584
554
Minions Killed
427
0
Camps Cleared
0
1,590,877
Distance Traveled
1,542,355
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,874
555
100
6
0
363,619
3
L
He Bo
7,622
476
106
7
0
284,706
5
L
Ganesha
8,624
539
110
7
0
310,774
1
L
Medusa
7,049
441
72
5
0
276,425
0
W
Bellona
10,246
640
161
10
0
336,508
4
W
Jormungandr
9,119
570
117
7
0
302,469
5
W
Fafnir
8,179
511
17
1
0
297,894
3
W
Izanami
10,386
649
159
10
0
290,387
9
L
Bastet
7,912
495
112
7
0
347,062
1
L
Hercules
7,377
461
27
2
0
323,388
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role