Player Matchup

Nu Wa
Nu Wa
Hamtaru2020
Nu Wa
Level 101
God Stats
0W - 2L
1,617 SR
Queue Stats
7W - 9L
1,649 Elo+
Solo
Bastet
Bastet
MaliciousFoxgrl
Bastet
Level 36
God Stats
0W - 3L
1,031 SR
Queue Stats
11W - 20L
1,223 Elo+
Party 2
Ganesha
Ganesha
Zen_Hammer926
Ganesha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,290 Elo+
Party 2
Team Averages
Level 68
1,383 SR
1,387 Elo+

VS

Team Averages
Level 77
1,605 SR
1,638 Elo+
Thoth
Thoth
Calhoot
Thoth
Level 26
God Stats
10W - 1L
1,816 SR
Queue Stats
90W - 22L
1,774 Elo+
Party 1
Awilix
Awilix
otasc
Awilix
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 14L
1,759 Elo+
Party 1
Ares
Ares
shadow-green01
Ares
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 157L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,235
658
9,609
5,824
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 7 / 2
6,663
606
4,591
9,460
3,126
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
11
0 / 8 / 3
7,053
641
2,959
15,291
12,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Calhoot
Thoth
14
5 / 1 / 13
9,447
859
7,965
6,794
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
otasc
Awilix
15
12 / 0 / 4
9,654
878
15,257
7,271
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 11
8,137
740
2,506
9,886
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
18
18
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thoth
Calhoot
Thoth
5
1
13
11.5
L
2
3
1
0.83
L
1
7
2
0.29
L
Ganesha
0
8
3
0.19
W
Awilix
otasc
Awilix
12
0
4
14
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,159
Damage
25,728
30,575
Taken
23,951
17,909
Mitigated
13,607
3,008
Healing
2,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Calhoot
Thoth
7,965
267
0
934
6,794
2,074
589
2,874
3,761
40,958
0
L
9,609
4,523
208
201
5,824
1,822
0
1,858
3,790
26,248
0
L
4,591
737
0
240
9,460
3,126
89
2,991
6,215
0
9,559
L
Ganesha
2,959
611
149
2,210
15,291
12,961
0
6,471
8,560
15,401
0
W
Awilix
otasc
Awilix
15,257
6,506
0
971
7,271
3,464
0
3,604
3,395
0
36,441
W
2,506
369
0
924
9,886
8,069
539
5,584
3,890
9,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,951
Gold Earned
27,238
72
Minions Killed
126
2
Camps Cleared
8
529,242
Distance Traveled
664,696
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,447
859
70
6
3
218,387
1
L
Nu Wa
7,235
658
41
4
0
179,850
2
L
Bastet
6,663
606
26
2
2
193,909
5
L
Ganesha
7,053
641
5
0
0
155,483
2
W
Awilix
9,654
878
46
4
5
254,337
0
W
Ares
8,137
740
10
1
0
191,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role