Player Matchup

Jormungandr
Jormungandr
HappyRed50
Jormungandr
Level 79
God Stats
17W - 13L
1,526 SR
Queue Stats
175W - 153L
1,425 Elo+
Solo
Rama
Rama
Litedark
Rama
Level 65
God Stats
18W - 8L
1,609 SR
Queue Stats
43W - 50L
1,467 Elo+
Solo
Janus
Janus
legbone123
Janus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
976 Elo+
Solo
Artio
Artio
shellerg
Artio
Level 128
God Stats
7W - 4L
1,671 SR
Queue Stats
126W - 137L
1,480 Elo+
Solo
Cu Chulainn
Cu Chulainn
sniby
Cu Chulainn
Level 64
God Stats
6W - 4L
1,452 SR
Queue Stats
75W - 70L
1,459 Elo+
Solo
Team Averages
Level 76
1,552 SR
1,361 Elo+

VS

Team Averages
Level 110
1,550 SR
1,452 Elo+
Anubis
Anubis
Akakakick
Anubis
Level 89
God Stats
38W - 31L
1,534 SR
Queue Stats
307W - 317L
1,340 Elo+
Party 1
Nemesis
Nemesis
BalthiusTheOne
Nemesis
Level 123
God Stats
10W - 8L
1,557 SR
Queue Stats
128W - 144L
1,409 Elo+
Party 1
Cthulhu
Cthulhu
BradleyRJ
Cthulhu
Level 146
God Stats
5W - 5L
1,593 SR
Queue Stats
197W - 201L
1,396 Elo+
Solo
Sol
Sol
Rheinnard
Sol
Level 160
God Stats
79W - 87L
1,564 SR
Queue Stats
809W - 853L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
carveram
Gilgamesh
Level 30
God Stats
9W - 5L
1,500 SR
Queue Stats
78W - 77L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HappyRed50
Jormungandr
18
11 / 1 / 11
12,018
572
16,599
14,985
6,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
18
10 / 0 / 13
12,526
596
18,008
14,653
5,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
16
3 / 4 / 13
10,251
488
6,741
8,927
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
shellerg
Artio
16
8 / 0 / 20
11,884
566
9,936
24,250
28,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
sniby
Cu Chulainn
16
3 / 4 / 7
10,517
501
12,015
20,711
15,988
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Akakakick
Anubis
14
2 / 11 / 3
8,992
428
17,196
23,797
11,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 3
9,036
430
7,032
16,071
7,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
BradleyRJ
Cthulhu
12
0 / 11 / 2
8,225
392
10,072
23,853
16,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
1 / 3 / 0
9,873
470
6,721
11,144
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
carveram
Gilgamesh
15
4 / 4 / 0
9,687
461
10,562
18,867
14,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
17
35
Kills
9
9
Deaths
35
64
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
Akakakick
Anubis
2
11
3
0.32
L
2
6
3
0.58
L
Cthulhu
BradleyRJ
Cthulhu
0
11
2
0.09
W
Jormungandr
HappyRed50
Jormungandr
11
1
11
16.5
W
Rama
10
0
13
16.5
L
1
3
0
0.33
L
Gilgamesh
carveram
Gilgamesh
4
4
0
1
W
Janus
3
4
13
2.38
W
Artio
shellerg
Artio
8
0
20
18
W
Cu Chulainn
sniby
Cu Chulainn
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,299
Damage
51,583
83,526
Taken
93,732
59,932
Mitigated
54,656
29,990
Healing
25,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Akakakick
Anubis
17,196
2,208
300
9,977
23,797
11,574
66
13,147
10,228
58,908
0
L
7,032
2,292
0
2,920
16,071
7,853
43
4,741
11,208
353
55,207
L
Cthulhu
BradleyRJ
Cthulhu
10,072
1,086
70
716
23,853
16,391
457
8,361
15,347
39,784
0
W
Jormungandr
HappyRed50
Jormungandr
16,599
6,700
0
3,096
14,985
6,643
2,057
6,012
8,973
90,666
0
W
Rama
18,008
14,497
1
8,699
14,653
5,850
4,887
7,231
7,422
0
82,417
L
6,721
2,022
0
6,800
11,144
4,365
766
2,315
8,829
65,775
14,086
L
Gilgamesh
carveram
Gilgamesh
10,562
3,033
0
4,910
18,867
14,473
510
6,219
12,542
0
62,867
W
Janus
6,741
588
0
1,314
8,927
2,676
2,000
3,983
4,944
38,590
0
W
Artio
shellerg
Artio
9,936
1,754
2,170
9,444
24,250
28,775
203
9,753
14,497
33,427
0
W
Cu Chulainn
sniby
Cu Chulainn
12,015
2,885
0
5,266
20,711
15,988
1,220
6,420
14,291
9,636
46,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,196
Gold Earned
45,813
493
Minions Killed
482
0
Camps Cleared
0
2,025,033
Distance Traveled
1,749,922
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,992
428
87
4
0
253,990
2
L
Nemesis
9,036
430
87
4
0
404,214
2
L
Cthulhu
8,225
392
69
3
0
319,190
1
W
Jormungandr
12,018
572
142
7
0
431,595
5
W
Rama
12,526
596
144
7
0
380,489
5
L
Sol
9,873
470
129
6
0
415,565
5
L
Gilgamesh
9,687
461
110
5
0
356,963
1
W
Janus
10,251
488
72
3
0
373,735
1
W
Artio
11,884
566
38
2
0
428,798
5
W
Cu Chulainn
10,517
501
97
5
0
410,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role