Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
JohnneyGold
Baba Yaga
Gold III
Level 160
God Stats
36W - 29L
1,656 SR
Queue Stats
173W - 170L
1,495 MMR
Solo
Rama
Rama
Gold II
physeth
Rama
Gold II
Level 140
God Stats
17W - 13L
1,802 SR
Queue Stats
72W - 65L
1,601 MMR
Solo
Ares
Ares
Gold II
twelVePL
Ares
Gold II
Level 129
God Stats
5W - 5L
1,481 SR
Queue Stats
104W - 104L
1,516 MMR
Solo
Nemesis
Nemesis
Silver I
vZepta
Nemesis
Silver I
Level 90
God Stats
3W - 0L
1,535 SR
Queue Stats
19W - 23L
1,519 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,595 SR
1,526 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,576 SR
1,516 MMR
He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Jart5a
Bacchus
Bronze III
Level 30
God Stats
0W - 3L
1,523 SR
Queue Stats
18W - 31L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Tyriôn
Danzaburou
Silver II
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,489 MMR
Solo
Da Ji
Da Ji
Gold IV
Y0L05W4GG1N5
Da Ji
Gold IV
Level 126
God Stats
2W - 5L
1,519 SR
Queue Stats
155W - 149L
1,591 MMR
Solo
Cabrakan
Cabrakan
Bronze V
Εnder
Cabrakan
Bronze V
Level 157
God Stats
0W - 1L
1,836 SR
Queue Stats
6W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 1 / 2
7,401
529
5,181
10,974
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
JohnneyGold
Baba Yaga
14
2 / 0 / 7
8,312
594
6,145
5,633
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
physeth
Rama
15
2 / 1 / 1
9,089
649
3,688
7,262
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
11
4 / 0 / 7
7,867
562
4,751
6,662
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
vZepta
Nemesis
15
5 / 2 / 3
8,527
609
7,732
8,078
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetAtlasShivaKali

VS

Bans
CliodhnaLokiHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 2 / 0
7,413
530
5,660
5,965
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Jart5a
Bacchus
9
0 / 5 / 0
5,678
406
2,464
9,432
6,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Tyriôn
Danzaburou
12
0 / 1 / 0
7,318
523
2,427
6,778
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 0
6,895
493
3,785
9,755
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Εnder
Cabrakan
13
1 / 3 / 1
7,408
529
5,951
10,890
9,456
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
15
Kills
4
4
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
2
3
L
He Bo
 
He Bo
1
2
0
0.5
L
Bacchus
Jart5a
Bacchus
0
5
0
0
W
Baba Yaga
JohnneyGold
Baba Yaga
2
0
7
5.5
L
Danzaburou
Tyriôn
Danzaburou
0
1
0
0
L
2
4
0
0.5
W
Rama
physeth
Rama
2
1
1
2.5
W
Ares
4
0
7
7.5
W
Nemesis
vZepta
Nemesis
5
2
3
3.25
L
Cabrakan
Εnder
Cabrakan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,497
Damage
20,287
38,609
Taken
42,820
19,225
Mitigated
22,666
16,160
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,181
405
354
4,819
10,974
7,069
472
4,912
6,044
34,173
0
L
He Bo
 
He Bo
5,660
310
0
1,270
5,965
1,771
0
2,915
2,850
54,593
0
L
Bacchus
Jart5a
Bacchus
2,464
629
0
790
9,432
6,380
0
2,958
6,323
7,840
0
W
Baba Yaga
JohnneyGold
Baba Yaga
6,145
66
0
1,136
5,633
2,121
350
3,813
1,626
47,868
0
L
Danzaburou
Tyriôn
Danzaburou
2,427
1,930
0
3,185
6,778
1,775
0
600
6,178
0
47,083
L
3,785
999
0
3,394
9,755
3,284
0
3,263
6,282
0
38,092
W
Rama
physeth
Rama
3,688
3,251
0
4,506
7,262
2,228
388
874
6,112
0
70,120
W
Ares
4,751
270
0
2,214
6,662
4,242
0
2,475
4,153
14,049
2,866
W
Nemesis
vZepta
Nemesis
7,732
4,314
0
3,131
8,078
3,565
0
1,661
6,363
0
66,925
L
Cabrakan
Εnder
Cabrakan
5,951
903
0
3,572
10,890
9,456
0
4,742
5,625
41,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
34,712
433
Minions Killed
401
0
Camps Cleared
0
1,469,984
Distance Traveled
1,341,359
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,401
529
57
4
0
271,164
1
L
He Bo
7,413
530
127
9
0
286,115
2
L
Bacchus
5,678
406
17
1
0
290,087
2
W
Baba Yaga
8,312
594
98
7
0
300,120
8
L
Danzaburou
7,318
523
101
7
0
252,193
6
L
Da Ji
6,895
493
80
6
0
276,529
4
W
Rama
9,089
649
143
10
0
263,110
1
W
Ares
7,867
562
22
2
0
309,709
9
W
Nemesis
8,527
609
113
8
0
325,881
2
L
Cabrakan
7,408
529
76
5
0
236,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role