Player Matchup

Cthulhu
Cthulhu
AzuraBlack9999
Cthulhu
Level 122
God Stats
3W - 0L
1,655 SR
Queue Stats
119W - 108L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
CaptainNanan
Nu Wa
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 59L
1,479 Elo+
Party 1
Rama
Rama
Ottoshud
Rama
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 110L
1,501 Elo+
Party 1
Chiron
Chiron
RideMyArrow
Chiron
Level 139
God Stats
13W - 9L
1,339 SR
Queue Stats
862W - 846L
1,489 Elo+
Solo
King Arthur
King Arthur
Sacred9000
King Arthur
Level 160
God Stats
2W - 3L
1,707 SR
Queue Stats
242W - 252L
1,545 Elo+
Party 2
Team Averages
Level 134
1,540 SR
1,503 Elo+

VS

Team Averages
Level 100
1,539 SR
1,584 Elo+
Ymir
Ymir
GoddessOfZeHunt
Ymir
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,549 Elo+
Solo
Sobek
Sobek
NoWarInUkraine
Sobek
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
234W - 245L
1,546 Elo+
Solo
Hachiman
Hachiman
costamen155
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,723 Elo+
Solo
Bakasura
Bakasura
klamydiasenter
Bakasura
Level 119
God Stats
4W - 2L
1,691 SR
Queue Stats
262W - 266L
1,543 Elo+
Solo
Ah Puch
Ah Puch
zubac12
Ah Puch
Level 106
God Stats
1W - 2L
1,505 SR
Queue Stats
124W - 118L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 15
12,607
630
15,725
25,217
24,410
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 2 / 18
15,224
761
32,910
9,941
4,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
19
3 / 4 / 13
12,677
634
8,261
13,333
5,274
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
20
16 / 2 / 16
16,656
833
33,020
15,761
7,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

King Arthur
Sacred9000
King Arthur
20
6 / 7 / 16
13,764
688
14,001
29,057
34,067
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 12
12,347
617
9,129
18,806
22,989
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
1 / 8 / 12
11,740
587
7,120
29,807
30,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
costamen155
Hachiman
17
4 / 11 / 8
11,786
589
16,625
22,465
7,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
20
11 / 9 / 7
14,437
722
19,089
22,949
14,989
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
zubac12
Ah Puch
20
3 / 7 / 10
13,799
690
21,609
16,438
6,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
73
38
Kills
24
24
Deaths
39
78
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
9
15
1.17
W
10
2
18
9.5
L
5
4
12
2.75
L
1
8
12
0.88
W
Rama
3
4
13
2.38
W
Chiron
16
2
16
12
W
King Arthur
Sacred9000
King Arthur
6
7
16
2
L
Hachiman
costamen155
Hachiman
4
11
8
0.73
L
Bakasura
11
9
7
1.61
L
Ah Puch
zubac12
Ah Puch
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,917
Damage
73,572
93,309
Taken
110,465
75,712
Mitigated
82,630
34,104
Healing
35,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,725
260
2,802
1,746
25,217
24,410
612
7,560
16,400
31,426
0
W
32,910
6,333
2,155
1,493
9,941
4,566
2,260
6,344
3,527
68,467
0
L
9,129
132
1,821
3,364
18,806
22,989
0
8,737
10,069
22,290
0
L
7,120
213
1,513
10,103
29,807
30,325
232
13,138
16,669
28,470
0
W
Rama
8,261
3,669
942
2,084
13,333
5,274
2,982
7,322
5,891
0
20,800
W
Chiron
33,020
4,599
5,561
8,463
15,761
7,395
1,209
5,246
10,158
0
57,700
W
King Arthur
Sacred9000
King Arthur
14,001
1,595
805
8,053
29,057
34,067
47
11,386
16,632
0
33,971
L
Hachiman
costamen155
Hachiman
16,625
9,100
1,247
4,810
22,465
7,858
0
8,989
13,476
0
34,844
L
Bakasura
19,089
11,016
1,560
4,874
22,949
14,989
975
10,837
12,112
0
24,240
L
Ah Puch
zubac12
Ah Puch
21,609
428
2,292
3,513
16,438
6,469
432
6,934
9,504
74,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,928
Gold Earned
64,109
252
Minions Killed
228
0
Camps Cleared
0
1,725,271
Distance Traveled
1,588,715
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,607
630
46
2
0
308,505
0
W
Nu Wa
15,224
761
74
4
0
335,285
1
L
Ymir
12,347
617
17
1
0
315,398
0
L
Sobek
11,740
587
28
1
0
336,622
2
W
Rama
12,677
634
26
1
0
274,039
0
W
Chiron
16,656
833
60
3
0
422,590
0
W
King Arthur
13,764
688
46
2
0
384,852
1
L
Hachiman
11,786
589
30
2
0
283,315
0
L
Bakasura
14,437
722
39
2
0
317,639
1
L
Ah Puch
13,799
690
114
6
0
335,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role