Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Flami3
Hercules
Level 109
God Stats
1W - 0L
1,503 SR
Queue Stats
14W - 7L
1,645 Elo+
Party 2
Aphrodite
Aphrodite
MPK96
Aphrodite
Level 29
God Stats
11W - 3L
1,965 SR
Queue Stats
14W - 7L
1,645 Elo+
Party 2
Cernunnos
Cernunnos
SerNawe
Cernunnos
Level 68
God Stats
3W - 2L
1,136 SR
Queue Stats
14W - 7L
1,645 Elo+
Party 2
Yu Huang
Yu Huang
salonofear1
Yu Huang
Level 64
God Stats
15W - 16L
1,489 SR
Queue Stats
299W - 326L
1,451 Elo+
Solo
Team Averages
Level 83
1,518 SR
1,577 Elo+

VS

Team Averages
Level 79
1,591 SR
1,513 Elo+
Tsukuyomi
Tsukuyomi
Dannyyboy
Tsukuyomi
Level 27
God Stats
2W - 1L
1,750 SR
Queue Stats
34W - 34L
1,618 Elo+
Solo
Ganesha
Ganesha
Sandoyle
Ganesha
Level 107
God Stats
0W - 2L
1,717 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 1
Sol
Sol
Seliene
Sol
Level 105
God Stats
24W - 20L
1,591 SR
Queue Stats
206W - 225L
1,538 Elo+
Solo
Xbalanque
Xbalanque
Sephylis
Xbalanque
Level 123
God Stats
0W - 1L
1,478 SR
Queue Stats
3W - 6L
1,452 Elo+
Party 1
Bellona
Bellona
hydramo
Bellona
Level 35
God Stats
1W - 4L
1,419 SR
Queue Stats
39W - 42L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
9 / 0 / 10
9,066
907
6,804
13,006
10,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Flami3
Hercules
15
5 / 1 / 13
8,146
815
12,073
14,676
11,793
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
MPK96
Aphrodite
16
7 / 3 / 9
8,553
855
7,779
8,594
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
SerNawe
Cernunnos
15
2 / 1 / 9
8,161
816
7,020
8,971
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
salonofear1
Yu Huang
15
2 / 1 / 11
8,077
808
9,452
7,133
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dannyyboy
Tsukuyomi
14
4 / 7 / 1
7,987
799
13,382
9,810
3,701
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Sandoyle
Ganesha
13
1 / 6 / 2
6,972
697
5,518
11,106
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
12
0 / 4 / 2
6,808
681
5,365
9,495
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
Sephylis
Xbalanque
13
1 / 4 / 2
7,266
727
8,639
9,199
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
hydramo
Bellona
12
0 / 4 / 1
6,594
659
7,562
11,555
10,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
14
25
Kills
6
6
Deaths
25
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
0
10
14
L
Tsukuyomi
Dannyyboy
Tsukuyomi
4
7
1
0.64
W
Hercules
Flami3
Hercules
5
1
13
11.5
W
Aphrodite
MPK96
Aphrodite
7
3
9
3.83
L
Ganesha
Sandoyle
Ganesha
1
6
2
0.33
L
Sol
0
4
2
0.25
L
Xbalanque
Sephylis
Xbalanque
1
4
2
0.5
W
Cernunnos
SerNawe
Cernunnos
2
1
9
6.5
L
Bellona
hydramo
Bellona
0
4
1
0.13
W
Yu Huang
salonofear1
Yu Huang
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,128
Damage
40,466
52,380
Taken
51,165
32,104
Mitigated
30,527
20,186
Healing
5,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,804
3,285
2,308
4,346
13,006
10,418
376
2,780
10,226
0
12,884
L
Tsukuyomi
Dannyyboy
Tsukuyomi
13,382
3,159
0
368
9,810
3,701
0
3,536
6,274
0
34,365
W
Hercules
Flami3
Hercules
12,073
2,904
0
2,522
14,676
11,793
146
2,965
11,711
0
19,738
W
Aphrodite
MPK96
Aphrodite
7,779
1,768
4,980
4,370
8,594
3,738
350
2,175
6,419
27,937
0
L
Ganesha
Sandoyle
Ganesha
5,518
69
187
1,303
11,106
10,272
0
3,691
7,415
13,285
0
L
Sol
5,365
994
0
1,476
9,495
3,160
0
3,719
5,776
17,918
1,881
L
Xbalanque
Sephylis
Xbalanque
8,639
4,204
0
1,238
9,199
2,900
60
2,088
7,111
0
21,783
W
Cernunnos
SerNawe
Cernunnos
7,020
1,914
0
329
8,971
3,586
1,271
1,892
7,079
0
30,972
L
Bellona
hydramo
Bellona
7,562
1,522
0
694
11,555
10,494
0
4,197
7,358
0
17,856
W
Yu Huang
salonofear1
Yu Huang
9,452
916
0
1,331
7,133
2,569
497
815
6,318
28,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,003
Gold Earned
35,627
187
Minions Killed
153
0
Camps Cleared
0
1,070,998
Distance Traveled
957,323
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,066
907
15
2
0
247,196
1
L
Tsukuyomi
7,987
799
51
5
0
212,757
2
W
Hercules
8,146
815
19
2
0
228,063
2
W
Aphrodite
8,553
855
57
6
0
194,906
3
L
Ganesha
6,972
697
7
1
0
170,836
0
L
Sol
6,808
681
35
4
0
199,471
3
L
Xbalanque
7,266
727
31
3
0
182,189
0
W
Cernunnos
8,161
816
51
5
0
200,190
2
L
Bellona
6,594
659
29
3
0
192,070
4
W
Yu Huang
8,077
808
45
5
0
200,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role