Player Matchup

Athena
Athena
Dysangelium
Athena
Level 102
God Stats
11W - 12L
1,502 SR
Queue Stats
195W - 213L
1,474 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KayTwelve
Ah Muzen Cab
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 62L
1,575 Elo+
Solo
Janus
Janus
MihaFed
Janus
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 73L
1,500 Elo+
Solo
Da Ji
Da Ji
Mr Wolfy 59
Da Ji
Level 104
God Stats
10W - 4L
1,915 SR
Queue Stats
121W - 131L
1,568 Elo+
Solo
Bellona
Bellona
aikufang
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,712 Elo+
Solo
Team Averages
Level 87
1,583 SR
1,566 Elo+

VS

Team Averages
Level 116
1,461 SR
1,507 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bionic1515
Mercury
Level 81
God Stats
3W - 6L
1,311 SR
Queue Stats
235W - 257L
1,457 Elo+
Solo
Hera
Hera
SixCarrion
Hera
Level 139
God Stats
7W - 6L
1,540 SR
Queue Stats
395W - 397L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
grimrock12
Cu Chulainn
Level 120
God Stats
2W - 3L
1,606 SR
Queue Stats
58W - 50L
1,629 Elo+
Solo
Chiron
Chiron
guidingwolf20
Chiron
Level 110
God Stats
1W - 3L
1,348 SR
Queue Stats
199W - 195L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
1 / 5 / 4
8,258
751
5,990
15,469
18,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
KayTwelve
Ah Muzen Cab
14
2 / 3 / 3
8,267
752
11,063
9,843
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
MihaFed
Janus
15
3 / 1 / 2
8,483
771
12,995
8,479
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 4 / 6
7,828
712
6,284
10,095
4,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
aikufang
Bellona
14
0 / 4 / 2
8,138
740
5,121
13,384
12,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
7 / 2 / 10
10,012
910
10,653
14,688
15,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
Bionic1515
Mercury
15
2 / 3 / 10
8,533
776
4,770
8,192
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 0 / 12
9,002
818
10,518
3,943
1,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
grimrock12
Cu Chulainn
16
3 / 1 / 14
9,345
850
12,042
17,774
11,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 1 / 9
8,579
780
9,701
7,558
3,245
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
7
Kills
17
17
Deaths
7
17
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
2
10
6
W
Mercury
Bionic1515
Mercury
2
3
10
2.33
L
Athena
1
5
4
0.6
L
Ah Muzen Cab
KayTwelve
Ah Muzen Cab
2
3
3
1.17
L
Janus
MihaFed
Janus
3
1
2
4
L
1
4
6
1
W
3
0
12
9
L
Bellona
aikufang
Bellona
0
4
2
0.25
W
Cu Chulainn
grimrock12
Cu Chulainn
3
1
14
10
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,453
Damage
47,684
57,270
Taken
52,155
45,025
Mitigated
35,907
8,527
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,653
3,581
0
448
14,688
15,888
559
5,266
9,422
34,390
0
W
Mercury
Bionic1515
Mercury
4,770
1,441
0
500
8,192
3,389
0
3,351
4,841
0
17,571
L
Athena
5,990
1,660
0
640
15,469
18,583
36
7,500
7,969
12,227
0
L
Ah Muzen Cab
KayTwelve
Ah Muzen Cab
11,063
3,736
0
2,254
9,843
5,932
99
2,523
7,320
0
37,959
L
Janus
MihaFed
Janus
12,995
643
99
1,377
8,479
3,330
0
2,420
6,059
44,274
0
L
6,284
989
0
992
10,095
4,205
0
3,877
6,218
0
17,667
W
10,518
1,870
0
400
3,943
1,649
754
1,275
2,668
31,169
0
L
Bellona
aikufang
Bellona
5,121
674
1,211
1,954
13,384
12,975
20
4,851
8,533
0
18,031
W
Cu Chulainn
grimrock12
Cu Chulainn
12,042
2,096
0
7,709
17,774
11,736
451
6,826
10,948
0
27,969
W
9,701
2,247
1,670
1,542
7,558
3,245
2,645
2,267
5,291
0
31,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,974
Gold Earned
45,471
193
Minions Killed
241
0
Camps Cleared
0
1,125,396
Distance Traveled
1,157,008
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,012
910
60
5
0
234,956
3
W
Mercury
8,533
776
29
3
0
246,626
0
L
Athena
8,258
751
10
1
0
216,110
0
L
Ah Muzen Cab
8,267
752
64
6
0
199,472
0
L
Janus
8,483
771
62
6
0
229,960
3
L
Da Ji
7,828
712
21
2
0
241,994
4
W
Hera
9,002
818
67
6
0
227,188
1
L
Bellona
8,138
740
36
3
0
237,860
0
W
Cu Chulainn
9,345
850
34
3
0
263,539
2
W
Chiron
8,579
780
51
5
0
184,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role