Player Matchup

Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
OwlDead
Sol
Level 46
God Stats
1W - 1L
1,815 SR
Queue Stats
2W - 2L
1,715 Elo+
Solo
Arachne
Arachne
SrRubio
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,380 Elo+
Solo
Team Averages
Level 83
1,605 SR
1,532 Elo+

VS

Team Averages
Level 50
1,393 SR
1,541 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JnglOrTroll
Danzaburou
Level 62
God Stats
2W - 3L
1,203 SR
Queue Stats
112W - 74L
1,562 Elo+
Party 1
Vulcan
Vulcan
Tobiias23
Vulcan
Level 28
God Stats
9W - 8L
1,476 SR
Queue Stats
114W - 76L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 7 / 4
7,036
704
9,241
11,401
3,011
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
11
3 / 4 / 1
7,245
725
5,125
8,632
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
SrRubio
Arachne
9
1 / 5 / 3
6,571
657
3,636
8,904
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 3 / 10
7,489
749
5,038
10,269
4,371
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
JnglOrTroll
Danzaburou
12
4 / 2 / 9
8,253
825
6,792
6,678
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Tobiias23
Vulcan
14
10 / 0 / 3
8,986
899
13,527
5,733
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
16
16
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
4
0.43
W
Gilgamesh
 
Gilgamesh
2
3
10
2.33
W
Danzaburou
JnglOrTroll
Danzaburou
4
2
9
4.25
L
Sol
3
4
1
0.88
L
Arachne
SrRubio
Arachne
1
5
3
0.5
W
Vulcan
Tobiias23
Vulcan
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,002
Damage
25,357
28,937
Taken
22,680
8,003
Mitigated
9,429
5,752
Healing
3,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,241
4,048
0
2,051
11,401
3,011
144
4,506
6,895
0
28,700
W
Gilgamesh
 
Gilgamesh
5,038
1,730
61
1,011
10,269
4,371
362
1,386
8,883
0
17,773
W
Danzaburou
JnglOrTroll
Danzaburou
6,792
2,907
0
814
6,678
2,870
740
2,132
4,546
0
25,013
L
Sol
5,125
1,300
0
2,446
8,632
2,424
0
4,235
4,397
16,726
1,372
L
Arachne
SrRubio
Arachne
3,636
2,128
0
1,255
8,904
2,568
0
4,810
4,094
0
7,194
W
Vulcan
Tobiias23
Vulcan
13,527
4,255
0
1,241
5,733
2,188
489
1,844
3,889
36,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,852
Gold Earned
24,728
97
Minions Killed
157
2
Camps Cleared
8
524,425
Distance Traveled
601,343
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,036
704
45
5
1
159,326
2
W
Gilgamesh
7,489
749
27
3
3
194,409
1
W
Danzaburou
8,253
825
64
6
2
172,753
2
L
Sol
7,245
725
39
4
1
177,084
0
L
Arachne
6,571
657
13
1
0
188,015
0
W
Vulcan
8,986
899
66
7
3
234,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role