Player Matchup

Mercury
Mercury
Diamond V
 
Mercury
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
Eightbitgus11
Raijin
Gold III
Level 127
God Stats
6W - 10L
1,333 SR
Queue Stats
465W - 465L
1,280 MMR
Solo
Bakasura
Bakasura
Gold II
Sholito01
Bakasura
Gold II
Level 147
God Stats
7W - 10L
1,584 SR
Queue Stats
68W - 68L
1,542 MMR
Solo
Heimdallr
Heimdallr
Gold II
Yeesuuus
Heimdallr
Gold II
Level 146
God Stats
2W - 4L
1,586 SR
Queue Stats
395W - 411L
1,551 MMR
Solo
Yemoja
Yemoja
Bronze V
blueyata
Yemoja
Bronze V
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 14L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,501 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,530 SR
1,513 MMR
Shiva
Shiva
Platinum II
 
Shiva
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Platinum III
KayYamagucci
Cupid
Platinum III
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 101L
1,861 MMR
Party 1
Atlas
Atlas
Platinum IV
Mangekyo203
Atlas
Platinum IV
Level 132
God Stats
3W - 3L
1,650 SR
Queue Stats
356W - 349L
1,749 MMR
Solo
Chang'e
Chang'e
Silver III
WizardOfSh4dows
Chang'e
Silver III
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 64L
1,064 MMR
Solo
Merlin
Merlin
Bronze V
shepps420
Merlin
Bronze V
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
2 / 2 / 0
3,907
781
1,479
2,625
800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 1 / 2
3,544
709
1,570
1,961
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Sholito01
Bakasura
7
1 / 0 / 0
3,565
713
781
2,437
969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Yeesuuus
Heimdallr
5
0 / 2 / 0
3,245
649
362
2,869
606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
blueyata
Yemoja
1
0 / 0 / 0
957
191
0
0
0
Bans
GebThanatosBastet

VS

Bans
KaliArtioZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
3 / 0 / 1
4,024
805
1,633
3,118
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
2 / 0 / 0
3,827
765
1,260
1,839
359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,431
686
1,373
2,002
807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 2
3,181
636
614
1,583
277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
shepps420
Merlin
6
0 / 2 / 3
3,422
684
565
2,270
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
5
5
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
0
1
W
Shiva
 
Shiva
3
0
1
3.5
L
0
1
2
1
W
2
0
0
2
W
0
1
0
0
L
Bakasura
Sholito01
Bakasura
1
0
0
1
W
0
0
2
1
L
Heimdallr
Yeesuuus
Heimdallr
0
2
0
0
L
Yemoja
blueyata
Yemoja
0
0
0
0
W
Merlin
shepps420
Merlin
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,192
Damage
5,445
9,892
Taken
10,812
2,768
Mitigated
2,771
3,333
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,479
568
0
374
2,625
800
0
254
2,261
0
14,442
W
Shiva
 
Shiva
1,633
573
0
1,385
3,118
828
0
568
2,436
0
12,552
L
1,570
122
0
727
1,961
393
0
240
1,653
13,434
0
W
1,260
608
0
1,310
1,839
359
0
0
1,839
0
15,907
W
1,373
456
0
556
2,002
807
0
0
1,952
12,892
0
L
Bakasura
Sholito01
Bakasura
781
638
0
1,351
2,437
969
0
1,152
1,137
0
7,786
W
614
34
272
914
1,583
277
225
168
1,387
8,315
0
L
Heimdallr
Yeesuuus
Heimdallr
362
213
0
881
2,869
606
0
580
2,289
0
9,901
L
Yemoja
blueyata
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
shepps420
Merlin
565
75
0
500
2,270
500
104
616
1,578
9,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,218
Gold Earned
17,885
112
Minions Killed
124
0
Camps Cleared
0
431,339
Distance Traveled
486,543
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,907
781
29
6
0
124,865
1
W
Shiva
4,024
805
34
7
0
117,511
1
L
Raijin
3,544
709
25
5
0
104,024
2
W
Cupid
3,827
765
31
6
0
87,676
1
W
Atlas
3,431
686
19
4
0
95,067
0
L
Bakasura
3,565
713
34
7
0
110,900
3
W
Chang'e
3,181
636
20
4
0
93,580
0
L
Heimdallr
3,245
649
24
5
0
91,550
0
L
Yemoja
957
191
0
0
0
0
0
W
Merlin
3,422
684
20
4
0
92,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role