Player Matchup

Medusa
Medusa
AlphaArez
Medusa
Level 104
God Stats
3W - 2L
1,747 SR
Queue Stats
186W - 176L
1,485 Elo+
Party 2
Fenrir
Fenrir
ItzKassyBaby
Fenrir
Level 108
God Stats
30W - 17L
1,732 SR
Queue Stats
604W - 626L
1,520 Elo+
Solo
Sol
Sol
Littl3MissSarah
Sol
Level 29
God Stats
13W - 19L
1,467 SR
Queue Stats
157W - 183L
1,404 Elo+
Party 2
Team Averages
Level 80
1,648 SR
1,470 Elo+

VS

Team Averages
Level 28
1,500 SR
1,287 Elo+
Chang'e
Chang'e
HeyItzRed
Chang'e
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Party 1
Mulan
Mulan
cristianvv0512
Mulan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 39L
1,455 Elo+
Party 1
Charybdis
Charybdis
x_Solivagant_x
Charybdis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlphaArez
Medusa
17
7 / 7 / 11
12,831
802
16,710
15,134
4,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
17
10 / 6 / 9
12,833
802
13,691
17,864
17,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 3 / 14
11,401
713
13,454
10,221
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HeyItzRed
Chang'e
16
6 / 6 / 7
12,086
755
9,740
13,099
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
10 / 4 / 6
12,634
790
20,854
19,939
14,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
x_Solivagant_x
Charybdis
13
0 / 10 / 11
10,011
626
6,548
15,261
4,766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
40
20
Kills
16
16
Deaths
20
34
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
AlphaArez
Medusa
7
7
11
1.79
L
Chang'e
HeyItzRed
Chang'e
6
6
7
1.58
W
Fenrir
10
6
9
2.42
W
3
3
14
3.33
L
10
4
6
3.25
L
Charybdis
x_Solivagant_x
Charybdis
0
10
11
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,855
Damage
37,142
43,219
Taken
48,299
25,427
Mitigated
23,265
6,078
Healing
12,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AlphaArez
Medusa
16,710
5,012
421
1,455
15,134
4,703
1,029
3,139
11,460
0
55,123
L
Chang'e
HeyItzRed
Chang'e
9,740
374
2,421
4,279
13,099
4,497
516
2,874
9,862
36,387
0
W
Fenrir
13,691
2,184
0
2,890
17,864
17,126
107
4,128
12,827
817
25,095
W
13,454
3,306
0
1,312
10,221
3,598
1,722
2,218
7,727
35,705
2,079
L
20,854
3,605
0
5,058
19,939
14,002
638
7,470
12,324
0
38,230
L
Charybdis
x_Solivagant_x
Charybdis
6,548
4,405
0
496
15,261
4,766
0
3,193
11,758
0
27,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,065
Gold Earned
34,731
155
Minions Killed
152
6
Camps Cleared
9
822,939
Distance Traveled
791,966
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,831
802
76
5
3
257,162
1
L
Chang'e
12,086
755
58
4
2
279,833
1
W
Fenrir
12,833
802
20
1
0
294,369
1
W
Sol
11,401
713
59
4
3
271,408
2
L
Mulan
12,634
790
44
3
5
285,352
1
L
Charybdis
10,011
626
50
3
2
226,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role