Player Matchup

Achilles
Achilles
ArcticSeaQueen
Achilles
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 25L
1,589 Elo+
Solo
Nu Wa
Nu Wa
ChirpyXC
Nu Wa
Level 44
God Stats
18W - 10L
1,643 SR
Queue Stats
133W - 122L
1,589 Elo+
Solo
Charybdis
Charybdis
RasenKiruuSakito
Charybdis
Level 107
God Stats
4W - 9L
1,449 SR
Queue Stats
175W - 194L
1,447 Elo+
Solo
Set
Set
andrew77777777
Set
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
314W - 374L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
godsbegining
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,242 Elo+
Solo
Team Averages
Level 50
1,518 SR
1,460 Elo+

VS

Team Averages
Level 62
1,540 SR
1,293 Elo+
Ymir
Ymir
Arashirokun
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,051 Elo+
Party 1
Kukulkan
Kukulkan
BronzeFriedRice
Kukulkan
Level 156
God Stats
73W - 94L
1,463 SR
Queue Stats
336W - 393L
1,432 Elo+
Solo
Skadi
Skadi
OmnipotentPanda_
Skadi
Level 117
God Stats
1W - 1L
1,712 SR
Queue Stats
101W - 91L
1,520 Elo+
Solo
Ra
Ra
PhenexGirl
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,051 Elo+
Party 1
Ares
Ares
XxsantagodxX
Ares
Level 27
God Stats
6W - 6L
1,524 SR
Queue Stats
23W - 37L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 3 / 9
9,338
667
4,695
13,190
16,217
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
ChirpyXC
Nu Wa
17
2 / 2 / 12
10,136
724
13,368
9,428
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
19
14 / 0 / 6
11,684
835
22,652
11,353
5,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 4 / 8
9,507
679
4,633
11,072
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
godsbegining
Sun Wukong
17
3 / 1 / 5
10,615
758
7,752
9,604
8,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 3
8,625
616
4,462
19,894
16,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
20
5 / 1 / 2
11,108
793
11,241
5,904
1,846
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 6
9,661
690
11,315
10,424
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 2
8,512
608
4,177
9,419
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 4 / 2
9,538
681
5,232
18,163
12,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
22
Kills
10
10
Deaths
22
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Achilles
1
3
9
1.83
L
Kukulkan
5
1
2
6
W
Nu Wa
ChirpyXC
Nu Wa
2
2
12
4
L
3
1
6
6
L
0
7
2
0.14
W
Charybdis
14
0
6
17
L
2
4
2
0.75
W
2
4
8
1.5
W
Sun Wukong
godsbegining
Sun Wukong
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,100
Damage
36,427
54,647
Taken
63,804
37,332
Mitigated
36,573
11,968
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,462
628
0
351
19,894
16,064
0
1,249
18,544
19,502
0
W
Achilles
4,695
1,188
457
1,132
13,190
16,217
759
6,979
6,211
0
17,905
L
Kukulkan
11,241
433
0
348
5,904
1,846
610
3,514
2,322
64,190
0
W
Nu Wa
ChirpyXC
Nu Wa
13,368
5,879
0
2,808
9,428
3,443
0
4,500
4,928
42,686
0
L
11,315
5,099
0
3,237
10,424
3,261
0
2,576
7,745
0
33,994
L
4,177
821
1,751
494
9,419
3,347
0
1,088
8,192
23,154
0
W
Charybdis
22,652
14,688
0
3,404
11,353
5,097
1,848
4,052
7,301
0
60,804
L
5,232
316
1,837
2,789
18,163
12,055
0
4,941
12,786
16,594
0
W
4,633
1,603
0
1,458
11,072
4,491
362
6,478
4,594
0
24,276
W
Sun Wukong
godsbegining
Sun Wukong
7,752
761
493
2,216
9,604
8,084
0
3,103
6,501
0
35,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,280
Gold Earned
47,444
268
Minions Killed
257
0
Camps Cleared
0
1,303,995
Distance Traveled
1,210,296
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,625
616
31
2
0
198,350
1
W
Achilles
9,338
667
20
1
0
223,207
2
L
Kukulkan
11,108
793
120
9
0
285,595
3
W
Nu Wa
10,136
724
51
4
0
236,399
0
L
Skadi
9,661
690
57
4
0
264,140
3
L
Ra
8,512
608
30
2
0
197,773
2
W
Charybdis
11,684
835
82
6
0
250,959
0
L
Ares
9,538
681
19
1
0
264,438
1
W
Set
9,507
679
44
3
0
266,745
0
W
Sun Wukong
10,615
758
71
5
0
326,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role