Player Matchup

Cerberus
Cerberus
CosmicSloth123
Cerberus
Level 55
God Stats
0W - 2L
1,250 SR
Queue Stats
1W - 14L
1,012 Elo+
Party 2
Pele
Pele
SmotheryGecko91
Pele
Level 18
God Stats
6W - 15L
1,408 SR
Queue Stats
23W - 93L
1,056 Elo+
Party 2
Tiamat
Tiamat
SunshineCookie75
Tiamat
Level 57
God Stats
5W - 7L
1,336 SR
Queue Stats
127W - 193L
1,260 Elo+
Party 2
Team Averages
Level 43
1,331 SR
1,109 Elo+

VS

Team Averages
Level 153
1,488 SR
1,508 Elo+
Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ImGottofHellFIRE
Chiron
Level 157
God Stats
6W - 6L
1,520 SR
Queue Stats
591W - 544L
1,511 Elo+
Party 1
Tyr
Tyr
TheSonofHellFIRE
Tyr
Level 159
God Stats
22W - 29L
1,444 SR
Queue Stats
591W - 551L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 9 / 4
7,746
704
2,042
15,843
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 6 / 1
8,224
748
4,316
13,006
6,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 11 / 2
7,280
662
8,650
13,746
7,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
7 / 2 / 12
9,036
821
8,298
7,635
2,582
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
12 / 0 / 13
10,876
989
20,927
8,639
2,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 3 / 13
9,290
845
8,864
8,862
8,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
4
Kills
26
26
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
2
12
6.5
L
Cerberus
0
9
4
0.22
W
12
0
13
18.5
L
3
6
1
0.58
L
1
11
2
0.18
W
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,008
Damage
38,089
42,595
Taken
25,136
22,399
Mitigated
13,231
3,900
Healing
8,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,298
5,993
874
2,041
7,635
2,582
1,031
3,884
3,617
17,402
0
L
Cerberus
2,042
184
0
2,068
15,843
8,838
0
2,907
12,722
8,094
0
W
20,927
10,286
986
3,367
8,639
2,614
1,550
4,168
4,200
0
51,387
L
4,316
1,038
0
491
13,006
6,416
0
2,851
10,095
0
19,238
L
8,650
618
100
1,241
13,746
7,145
0
2,544
11,008
28,842
0
W
8,864
1,546
0
789
8,862
8,035
242
2,638
6,011
0
21,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,250
Gold Earned
29,202
90
Minions Killed
115
0
Camps Cleared
8
523,920
Distance Traveled
589,563
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,036
821
21
2
1
183,258
0
L
Cerberus
7,746
704
14
1
0
164,308
4
W
Chiron
10,876
989
74
7
3
210,995
3
L
Pele
8,224
748
32
3
0
188,137
1
L
Tiamat
7,280
662
44
4
0
171,475
3
W
Tyr
9,290
845
20
2
4
195,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role