Player Matchup

Merlin
Merlin
Masters
BlargstarOne
Merlin
Masters
Level 160
God Stats
26W - 12L
1,785 SR
Queue Stats
128W - 113L
2,596 MMR
Solo
Anhur
Anhur
Diamond I
Girthman
Anhur
Diamond I
Level 133
God Stats
7W - 8L
1,684 SR
Queue Stats
274W - 256L
2,369 MMR
Party 3
Cabrakan
Cabrakan
Diamond V
ManOfHighT
Cabrakan
Diamond V
Level 66
God Stats
5W - 5L
1,894 SR
Queue Stats
65W - 55L
2,164 MMR
Party 3
Ne Zha
Ne Zha
Masters
Yolola
Ne Zha
Masters
Level 153
God Stats
31W - 13L
1,820 SR
Queue Stats
295W - 259L
2,312 MMR
Party 1
Kumbhakarna
Kumbhakarna
Masters
puxun
Kumbhakarna
Masters
Level 155
God Stats
0W - 3L
1,268 SR
Queue Stats
319W - 282L
2,218 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,690 SR
2,332 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,734 SR
2,347 MMR
Mercury
Mercury
Diamond IV
LavaTube
Mercury
Diamond IV
Level 144
God Stats
5W - 6L
1,748 SR
Queue Stats
107W - 81L
2,167 MMR
Party 2
Cu Chulainn
Cu Chulainn
Masters
Rukinder
Cu Chulainn
Masters
Level 146
God Stats
20W - 24L
1,670 SR
Queue Stats
933W - 780L
2,702 MMR
Solo
Jing Wei
Jing Wei
Diamond I
ssppoooonnnn
Jing Wei
Diamond I
Level 160
God Stats
2W - 0L
1,896 SR
Queue Stats
159W - 130L
2,352 MMR
Party 2
Bacchus
Bacchus
Diamond III
ämogus
Bacchus
Diamond III
Level 67
God Stats
6W - 1L
1,646 SR
Queue Stats
123W - 99L
2,172 MMR
Solo
Zeus
Zeus
Diamond II
好景电子元件厂厂长
Zeus
Diamond II
Level 160
God Stats
21W - 15L
1,709 SR
Queue Stats
38W - 36L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 4 / 3
11,359
516
11,395
9,073
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Girthman
Anhur
17
1 / 6 / 3
10,631
483
12,038
21,081
9,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
ManOfHighT
Cabrakan
18
2 / 7 / 1
11,024
501
11,254
22,693
22,381
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Yolola
Ne Zha
16
4 / 7 / 3
10,589
481
8,554
16,843
12,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
puxun
Kumbhakarna
13
0 / 5 / 4
8,469
385
3,735
20,604
18,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bans
CliodhnaKaliGeb

VS

Bans
BakasuraAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LavaTube
Mercury
20
9 / 3 / 12
13,819
628
14,320
16,590
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Rukinder
Cu Chulainn
20
5 / 1 / 9
13,471
612
17,481
25,114
21,362
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
ssppoooonnnn
Jing Wei
20
4 / 2 / 7
13,719
624
14,410
14,581
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ämogus
Bacchus
16
1 / 3 / 14
11,503
523
6,777
16,125
17,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
10 / 1 / 9
14,186
645
18,312
11,903
4,524
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
10
Kills
29
29
Deaths
10
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
4
3
1.13
L
Anhur
Girthman
Anhur
1
6
3
0.42
W
Mercury
LavaTube
Mercury
9
3
12
5
L
Cabrakan
ManOfHighT
Cabrakan
2
7
1
0.36
W
Cu Chulainn
Rukinder
Cu Chulainn
5
1
9
9.5
L
Ne Zha
Yolola
Ne Zha
4
7
3
0.79
L
Kumbhakarna
puxun
Kumbhakarna
0
5
4
0.4
W
Jing Wei
ssppoooonnnn
Jing Wei
4
2
7
3.75
W
Bacchus
ämogus
Bacchus
1
3
14
2.67
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,976
Damage
71,300
90,294
Taken
84,313
66,275
Mitigated
55,039
20,982
Healing
29,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,395
593
0
1,758
9,073
3,799
0
3,169
5,904
103,567
0
L
Anhur
Girthman
Anhur
12,038
7,013
0
7,427
21,081
9,471
912
1,608
19,473
0
86,283
W
Mercury
LavaTube
Mercury
14,320
8,534
0
2,178
16,590
6,454
1,781
3,097
13,493
0
126,217
L
Cabrakan
ManOfHighT
Cabrakan
11,254
1,596
0
7,369
22,693
22,381
0
5,767
16,926
82,789
0
W
Cu Chulainn
Rukinder
Cu Chulainn
17,481
4,496
0
9,211
25,114
21,362
0
9,520
15,594
0
98,513
L
Ne Zha
Yolola
Ne Zha
8,554
3,555
0
1,089
16,843
12,129
0
6,569
10,274
0
67,466
L
Kumbhakarna
puxun
Kumbhakarna
3,735
776
1,357
1,982
20,604
18,495
0
7,523
13,081
21,533
0
W
Jing Wei
ssppoooonnnn
Jing Wei
14,410
11,244
0
7,705
14,581
4,808
6,495
4,798
9,783
0
109,352
W
Bacchus
ämogus
Bacchus
6,777
1,328
0
4,566
16,125
17,891
167
5,790
10,061
22,264
904
W
18,312
2,819
0
5,683
11,903
4,524
997
5,861
6,042
113,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,072
Gold Earned
66,698
662
Minions Killed
714
0
Camps Cleared
0
1,994,401
Distance Traveled
2,323,995
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,359
516
198
9
0
430,911
8
L
Anhur
10,631
483
164
7
0
361,122
1
W
Mercury
13,819
628
163
7
0
537,800
2
L
Cabrakan
11,024
501
178
8
0
333,079
2
W
Cu Chulainn
13,471
612
173
8
0
474,926
2
L
Ne Zha
10,589
481
103
5
0
437,284
1
L
Kumbhakarna
8,469
385
19
1
0
432,005
4
W
Jing Wei
13,719
624
178
8
0
410,679
7
W
Bacchus
11,503
523
23
1
0
471,211
10
W
Zeus
14,186
645
177
8
0
429,379
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role