Player Matchup

Baron Samedi
Baron Samedi
AHairlesspoodle
Baron Samedi
Level 57
God Stats
2W - 2L
1,544 SR
Queue Stats
91W - 152L
1,358 Elo+
Party 1
King Arthur
King Arthur
Brown Icicle
King Arthur
Level 16
God Stats
1W - 12L
988 SR
Queue Stats
2W - 27L
973 Elo+
Party 1
Zeus
Zeus
DirkDiggllerr
Zeus
Level 59
God Stats
104W - 125L
1,452 SR
Queue Stats
251W - 309L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
FancyLawnMowers
Danzaburou
Level 46
God Stats
4W - 7L
1,171 SR
Queue Stats
86W - 140L
1,353 Elo+
Party 1
Artemis
Artemis
Zayrith
Artemis
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 44L
1,122 Elo+
Party 1
Team Averages
Level 40
1,331 SR
1,241 Elo+

VS

Team Averages
Level 106
1,525 SR
1,602 Elo+
Kuzenbo
Kuzenbo
ILIKEIKE22
Kuzenbo
Level 102
God Stats
1W - 1L
1,263 SR
Queue Stats
67W - 52L
1,665 Elo+
Party 2
Scylla
Scylla
SnekDestroyer
Scylla
Level 128
God Stats
5W - 0L
1,694 SR
Queue Stats
197W - 140L
1,718 Elo+
Party 2
Neith
Neith
SoL_Diego27
Neith
Level 125
God Stats
29W - 32L
1,445 SR
Queue Stats
58W - 55L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
UncleBubbles
Cu Chulainn
Level 66
God Stats
4W - 3L
1,683 SR
Queue Stats
176W - 174L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
WilliC4
Tsukuyomi
Level 108
God Stats
3W - 2L
1,541 SR
Queue Stats
146W - 110L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AHairlesspoodle
Baron Samedi
16
0 / 11 / 7
9,550
637
9,251
19,614
9,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Brown Icicle
King Arthur
17
2 / 8 / 2
9,902
660
4,890
24,025
23,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 12 / 1
10,538
703
17,598
18,526
5,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
FancyLawnMowers
Danzaburou
19
4 / 8 / 7
12,329
822
13,871
22,268
8,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
Zayrith
Artemis
18
3 / 7 / 6
10,882
725
8,136
16,539
6,310
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ILIKEIKE22
Kuzenbo
19
7 / 0 / 21
12,283
819
16,369
17,960
33,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 4 / 12
13,082
872
19,378
9,286
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 3 / 15
12,576
838
20,440
14,999
8,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
UncleBubbles
Cu Chulainn
20
10 / 3 / 15
12,671
845
17,667
18,073
15,116
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
WilliC4
Tsukuyomi
20
8 / 2 / 16
12,844
856
16,374
15,359
8,464
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
125
12
Kills
46
46
Deaths
12
23
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AHairlesspoodle
Baron Samedi
0
11
7
0.32
L
King Arthur
Brown Icicle
King Arthur
2
8
2
0.38
L
3
12
1
0.29
L
Danzaburou
FancyLawnMowers
Danzaburou
4
8
7
0.94
W
Kuzenbo
ILIKEIKE22
Kuzenbo
7
0
21
17.5
W
14
4
12
5
W
7
3
15
4.83
W
Cu Chulainn
UncleBubbles
Cu Chulainn
10
3
15
5.83
W
Tsukuyomi
WilliC4
Tsukuyomi
8
2
16
8
L
Artemis
Zayrith
Artemis
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,746
Damage
90,228
100,972
Taken
75,677
53,826
Mitigated
68,813
10,545
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AHairlesspoodle
Baron Samedi
9,251
216
1,983
2,396
19,614
9,344
102
7,468
11,878
32,594
0
L
King Arthur
Brown Icicle
King Arthur
4,890
811
335
356
24,025
23,775
60
5,607
18,098
0
14,148
L
17,598
2,314
0
731
18,526
5,698
353
7,087
11,270
42,978
0
L
Danzaburou
FancyLawnMowers
Danzaburou
13,871
5,764
0
2,537
22,268
8,699
0
8,021
14,014
0
51,914
W
Kuzenbo
ILIKEIKE22
Kuzenbo
16,369
4,461
0
2,846
17,960
33,246
372
5,519
12,441
26,676
0
W
19,378
1,651
0
582
9,286
3,980
4,075
1,601
7,685
53,370
0
W
20,440
6,281
0
2,901
14,999
8,007
1,697
7,465
7,534
0
54,122
W
Cu Chulainn
UncleBubbles
Cu Chulainn
17,667
3,970
667
866
18,073
15,116
987
6,037
12,036
5,560
43,217
W
Tsukuyomi
WilliC4
Tsukuyomi
16,374
3,222
0
2,248
15,359
8,464
2,254
6,227
9,132
0
68,544
L
Artemis
Zayrith
Artemis
8,136
2,785
0
2,207
16,539
6,310
0
8,473
7,808
0
24,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,201
Gold Earned
63,456
227
Minions Killed
335
0
Camps Cleared
0
1,231,622
Distance Traveled
1,642,496
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,550
637
48
3
0
241,963
0
L
King Arthur
9,902
660
15
1
0
236,579
0
L
Zeus
10,538
703
43
3
0
237,473
1
L
Danzaburou
12,329
822
83
6
0
257,559
1
W
Kuzenbo
12,283
819
19
1
0
341,858
0
W
Scylla
13,082
872
73
5
0
283,455
3
W
Neith
12,576
838
82
5
0
352,640
3
W
Cu Chulainn
12,671
845
55
4
0
331,456
1
W
Tsukuyomi
12,844
856
106
7
0
333,087
2
L
Artemis
10,882
725
38
3
0
258,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role