Player Matchup

Mercury
Mercury
IMrSmectsI
Mercury
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
177W - 175L
1,470 Elo+
Party 2
Zhong Kui
Zhong Kui
IMrSoIoI
Zhong Kui
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
442W - 398L
1,470 Elo+
Party 2
Ymir
Ymir
Kiiller_Marcel
Ymir
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 99L
1,743 Elo+
Party 3
Ullr
Ullr
Toxic-Alberth
Ullr
Level 120
God Stats
10W - 6L
1,790 SR
Queue Stats
139W - 147L
1,444 Elo+
Party 3
Bellona
Bellona
XxZonkyourDeadx
Bellona
Level 7
God Stats
3W - 2L
1,264 SR
Queue Stats
33W - 36L
1,348 Elo+
Party 2
Team Averages
Level 60
1,511 SR
1,495 Elo+

VS

Team Averages
Level 124
1,511 SR
1,502 Elo+
Kukulkan
Kukulkan
AriumMelodia
Kukulkan
Level 129
God Stats
1W - 2L
1,704 SR
Queue Stats
9W - 12L
1,425 Elo+
Party 1
He Bo
He Bo
Cynthex
He Bo
Level 144
God Stats
15W - 13L
1,566 SR
Queue Stats
195W - 178L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
KaputConstant9
Cthulhu
Level 154
God Stats
9W - 9L
1,304 SR
Queue Stats
287W - 290L
1,336 Elo+
Solo
Artemis
Artemis
Kąřmä
Artemis
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 23L
1,585 Elo+
Party 1
Shiva
Shiva
REVELATION915
Shiva
Level 160
God Stats
1W - 1L
1,480 SR
Queue Stats
34W - 38L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IMrSmectsI
Mercury
9
0 / 1 / 3
5,162
516
1,615
6,374
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
IMrSoIoI
Zhong Kui
11
4 / 1 / 0
6,070
607
3,876
7,122
4,075
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 4
5,545
555
1,617
4,757
2,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 1 / 0
5,827
583
5,200
6,950
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,098
510
1,545
5,518
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AriumMelodia
Kukulkan
9
0 / 3 / 0
5,450
545
2,888
4,555
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
Cynthex
He Bo
8
1 / 2 / 0
5,034
503
2,392
3,560
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 0
5,034
503
3,274
5,223
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Kąřmä
Artemis
7
0 / 3 / 1
4,624
462
4,723
6,554
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 0 / 1
6,831
683
4,227
5,112
3,298

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
5
5
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AriumMelodia
Kukulkan
0
3
0
0
L
He Bo
Cynthex
He Bo
1
2
0
0.5
W
Mercury
IMrSmectsI
Mercury
0
1
3
1.5
W
Zhong Kui
IMrSoIoI
Zhong Kui
4
1
0
4
L
1
1
0
1
W
1
0
4
3
L
Artemis
Kąřmä
Artemis
0
3
1
0.17
L
3
0
1
3.5
W
4
1
0
4
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,853
Damage
17,504
30,721
Taken
25,004
13,882
Mitigated
8,943
10,565
Healing
4,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AriumMelodia
Kukulkan
2,888
0
0
0
4,555
1,364
220
2,861
1,694
26,300
0
L
He Bo
Cynthex
He Bo
2,392
69
0
1,172
3,560
828
0
1,119
2,441
20,772
0
W
Mercury
IMrSmectsI
Mercury
1,615
425
0
1,815
6,374
1,803
0
937
5,363
0
26,132
W
Zhong Kui
IMrSoIoI
Zhong Kui
3,876
184
0
2,222
7,122
4,075
0
3,501
3,343
30,708
0
L
3,274
150
94
220
5,223
1,953
0
721
4,502
19,085
0
W
1,617
875
246
1,728
4,757
2,516
0
1,308
3,449
11,039
0
L
Artemis
Kąřmä
Artemis
4,723
1,695
0
2,672
6,554
1,500
175
474
6,080
0
20,444
L
4,227
1,188
0
614
5,112
3,298
0
318
4,794
0
39,602
W
5,200
2,901
0
3,118
6,950
1,986
0
2,137
4,813
0
37,433
W
1,545
742
0
1,436
5,518
3,502
0
319
5,199
0
20,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,702
Gold Earned
26,973
254
Minions Killed
271
0
Camps Cleared
0
995,709
Distance Traveled
930,464
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,450
545
65
7
0
196,394
3
L
He Bo
5,034
503
50
5
0
158,662
0
W
Mercury
5,162
516
54
5
0
237,709
2
W
Zhong Kui
6,070
607
62
6
0
190,263
4
L
Cthulhu
5,034
503
31
3
0
202,810
0
W
Ymir
5,545
555
16
2
0
190,659
0
L
Artemis
4,624
462
29
3
0
155,730
0
L
Shiva
6,831
683
96
10
0
216,868
1
W
Ullr
5,827
583
67
7
0
179,757
1
W
Bellona
5,098
510
55
6
0
197,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role