Player Matchup

Chaac
Chaac
BackdoorManSam
Chaac
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,761 Elo+
Party 2
Apollo
Apollo
IVostalgia
Apollo
Level 120
God Stats
1W - 0L
1,607 SR
Queue Stats
21W - 5L
1,682 Elo+
Party 2
Yu Huang
Yu Huang
JefeNut
Yu Huang
Level 13
God Stats
2W - 1L
1,728 SR
Queue Stats
48W - 14L
1,761 Elo+
Party 2
Cliodhna
Cliodhna
ReGiSyDe SiN
Cliodhna
Level 149
God Stats
10W - 7L
1,565 SR
Queue Stats
361W - 322L
1,562 Elo+
Party 1
Ymir
Ymir
RegyGhost2
Ymir
Level 29
God Stats
4W - 3L
1,466 SR
Queue Stats
34W - 41L
1,537 Elo+
Party 1
Team Averages
Level 73
1,573 SR
1,661 Elo+

VS

Team Averages
Level 63
1,661 SR
1,497 Elo+
Chiron
Chiron
ANGELITO 172001
Chiron
Level 85
God Stats
0W - 1L
1,748 SR
Queue Stats
224W - 226L
1,506 Elo+
Party 3
Ne Zha
Ne Zha
Aguila133
Ne Zha
Level 64
God Stats
1W - 1L
1,715 SR
Queue Stats
108W - 106L
1,538 Elo+
Party 3
Terra
Terra
Baked Potato774
Terra
Level 37
God Stats
0W - 1L
1,733 SR
Queue Stats
23W - 35L
1,466 Elo+
Solo
King Arthur
King Arthur
call of fer 111
King Arthur
Level 103
God Stats
21W - 19L
1,610 SR
Queue Stats
321W - 342L
1,511 Elo+
Party 3
Baron Samedi
Baron Samedi
x FunkyPop Z
Baron Samedi
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 41L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 0
7,162
716
8,316
10,086
5,329
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
IVostalgia
Apollo
10
3 / 2 / 1
6,007
601
5,253
4,684
1,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
JefeNut
Yu Huang
11
2 / 0 / 5
6,165
617
6,154
3,250
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
ReGiSyDe SiN
Cliodhna
11
4 / 0 / 5
6,500
650
5,102
4,325
1,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 1 / 1
5,308
531
3,051
5,152
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,169
517
3,609
7,295
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Aguila133
Ne Zha
10
1 / 2 / 1
5,285
529
2,060
8,174
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 2
4,572
457
1,591
7,054
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
call of fer 111
King Arthur
8
0 / 6 / 0
4,613
461
3,758
10,507
6,579
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
x FunkyPop Z
Baron Samedi
7
0 / 6 / 2
4,488
449
1,657
7,117
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
3
3
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Ne Zha
Aguila133
Ne Zha
1
2
1
0.75
W
7
0
0
7
L
0
2
2
0.5
W
Apollo
IVostalgia
Apollo
3
2
1
1.75
W
Yu Huang
JefeNut
Yu Huang
2
0
5
4.5
W
Cliodhna
ReGiSyDe SiN
Cliodhna
4
0
5
6.5
W
2
1
1
2.5
L
King Arthur
call of fer 111
King Arthur
0
6
0
0
L
Baron Samedi
x FunkyPop Z
Baron Samedi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,876
Damage
12,675
27,497
Taken
40,147
11,976
Mitigated
15,614
9,046
Healing
12,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,609
2,048
400
3,757
7,295
1,578
0
1,384
5,911
0
29,474
L
Ne Zha
Aguila133
Ne Zha
2,060
499
0
1,779
8,174
2,443
0
1,646
6,528
0
28,583
W
8,316
1,933
0
3,648
10,086
5,329
462
0
10,086
0
39,941
L
1,591
260
383
2,456
7,054
2,836
0
1,150
5,904
7,060
0
W
Apollo
IVostalgia
Apollo
5,253
3,666
0
1,476
4,684
1,174
638
678
4,006
0
32,703
W
Yu Huang
JefeNut
Yu Huang
6,154
929
0
1,066
3,250
939
0
988
2,262
35,995
0
W
Cliodhna
ReGiSyDe SiN
Cliodhna
5,102
601
0
959
4,325
1,352
0
416
3,909
0
38,631
W
3,051
893
0
1,897
5,152
3,182
0
1,166
3,986
17,295
0
L
King Arthur
call of fer 111
King Arthur
3,758
816
0
1,145
10,507
6,579
0
0
10,507
0
22,820
L
Baron Samedi
x FunkyPop Z
Baron Samedi
1,657
266
100
2,034
7,117
2,178
64
5,025
2,092
16,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
24,127
312
Minions Killed
207
0
Camps Cleared
0
1,008,185
Distance Traveled
931,152
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,169
517
56
6
0
176,816
3
L
Ne Zha
5,285
529
62
6
0
222,650
1
W
Chaac
7,162
716
84
8
0
205,728
2
L
Terra
4,572
457
11
1
0
207,911
3
W
Apollo
6,007
601
72
7
0
198,945
3
W
Yu Huang
6,165
617
58
6
0
193,651
1
W
Cliodhna
6,500
650
72
7
0
230,783
2
W
Ymir
5,308
531
26
3
0
179,078
1
L
King Arthur
4,613
461
47
5
0
164,531
1
L
Baron Samedi
4,488
449
31
3
0
159,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role