Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Brittneeigh
Bastet
Level 106
God Stats
2W - 1L
1,748 SR
Queue Stats
232W - 252L
1,463 Elo+
Party 1
Nike
Nike
Digital Krizzy
Nike
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 18L
1,738 Elo+
Solo
Persephone
Persephone
SirJukerino
Persephone
Level 129
God Stats
7W - 8L
1,477 SR
Queue Stats
248W - 242L
1,506 Elo+
Party 1
Guan Yu
Guan Yu
VeritasLost33
Guan Yu
Level 156
God Stats
2W - 2L
1,538 SR
Queue Stats
644W - 472L
1,599 Elo+
Party 2
Team Averages
Level 140
1,553 SR
1,561 Elo+

VS

Team Averages
Level 98
1,523 SR
1,511 Elo+
Nike
Nike
DocRagnarr88
Nike
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
329W - 324L
1,542 Elo+
Solo
Ra
Ra
KawaiiBanana
Ra
Level 114
God Stats
3W - 2L
1,518 SR
Queue Stats
260W - 277L
1,497 Elo+
Solo
Osiris
Osiris
LaFlawga
Osiris
Level 27
God Stats
2W - 2L
1,373 SR
Queue Stats
89W - 73L
1,505 Elo+
Solo
Zeus
Zeus
Logyberra
Zeus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 70L
1,528 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
iiHaduken
Ah Muzen Cab
Level 118
God Stats
2W - 0L
1,726 SR
Queue Stats
216W - 215L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
4 / 4 / 9
11,684
730
17,605
21,401
23,685
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
18
4 / 7 / 11
11,475
717
11,802
19,983
8,706
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 7 / 11
11,232
702
12,361
23,981
31,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
SirJukerino
Persephone
20
6 / 4 / 10
13,471
842
21,144
14,239
5,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
16
1 / 6 / 10
10,071
629
6,493
18,452
23,470
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 18
10,665
667
8,781
17,838
19,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 4 / 14
10,957
685
9,024
13,876
8,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
LaFlawga
Osiris
18
0 / 6 / 16
10,498
656
7,809
24,250
40,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
20
11 / 2 / 15
13,066
817
28,937
10,716
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
iiHaduken
Ah Muzen Cab
20
14 / 2 / 13
14,095
881
27,791
17,082
9,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
104
19
Kills
28
28
Deaths
19
51
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
4
9
2.13
L
Bastet
4
7
11
1.36
L
4
7
11
1.36
W
1
5
18
2
W
2
4
14
2.25
W
Osiris
LaFlawga
Osiris
0
6
16
1.33
W
Zeus
11
2
15
9.25
L
Persephone
SirJukerino
Persephone
6
4
10
2.75
L
Guan Yu
1
6
10
1
W
Ah Muzen Cab
iiHaduken
Ah Muzen Cab
14
2
13
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,405
Damage
82,342
98,056
Taken
83,762
93,148
Mitigated
82,686
30,612
Healing
36,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
17,605
259
2,702
2,682
21,401
23,685
172
7,964
13,244
40,124
0
L
Bastet
11,802
2,787
832
3,347
19,983
8,706
1,854
9,867
9,934
0
21,106
L
12,361
925
3,209
2,745
23,981
31,427
252
9,032
14,643
0
27,000
W
8,781
465
1,749
1,727
17,838
19,382
477
7,428
10,410
0
13,943
W
9,024
561
11,980
5,815
13,876
8,235
745
7,235
6,641
32,031
0
W
Osiris
LaFlawga
Osiris
7,809
2,502
1,685
2,179
24,250
40,236
211
9,737
14,513
0
17,866
W
Zeus
28,937
954
1,680
1,592
10,716
5,438
308
5,864
4,852
46,957
0
L
Persephone
SirJukerino
Persephone
21,144
457
1,767
1,844
14,239
5,860
715
4,490
9,637
44,524
0
L
Guan Yu
6,493
562
7,456
4,028
18,452
23,470
12
6,606
11,451
0
11,076
W
Ah Muzen Cab
iiHaduken
Ah Muzen Cab
27,791
15,175
240
7,979
17,082
9,395
4,032
8,485
8,597
0
58,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,933
Gold Earned
59,281
194
Minions Killed
197
0
Camps Cleared
0
1,483,460
Distance Traveled
1,487,749
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,684
730
41
3
0
278,060
3
L
Bastet
11,475
717
24
2
0
281,860
0
L
Nike
11,232
702
56
4
0
283,307
1
W
Nike
10,665
667
11
1
0
258,651
5
W
Ra
10,957
685
35
2
0
304,729
1
W
Osiris
10,498
656
25
2
0
302,451
0
W
Zeus
13,066
817
46
3
0
330,090
2
L
Persephone
13,471
842
58
4
0
324,971
0
L
Guan Yu
10,071
629
15
1
0
315,262
0
W
Ah Muzen Cab
14,095
881
80
5
0
291,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role