Player Matchup

Aphrodite
Aphrodite
KrAzyTempest
Aphrodite
Level 85
God Stats
3W - 3L
1,799 SR
Queue Stats
75W - 77L
1,537 Elo+
Party 2
Shiva
Shiva
SuniTheDeity
Shiva
Level 149
God Stats
14W - 10L
1,467 SR
Queue Stats
51W - 60L
1,408 Elo+
Party 2
Hachiman
Hachiman
TaeNastyy
Hachiman
Level 89
God Stats
2W - 3L
1,530 SR
Queue Stats
128W - 126L
1,459 Elo+
Party 2
Team Averages
Level 108
1,599 SR
1,468 Elo+

VS

Team Averages
Level 74
1,483 SR
1,480 Elo+
King Arthur
King Arthur
 
King Arthur
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
JoyyAquarius
Chang'e
Level 15
God Stats
6W - 4L
1,640 SR
Queue Stats
15W - 11L
1,452 Elo+
Party 1
Fenrir
Fenrir
exsubpar
Fenrir
Level 112
God Stats
1W - 1L
1,309 SR
Queue Stats
51W - 68L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KrAzyTempest
Aphrodite
16
0 / 8 / 10
11,142
619
10,671
15,495
15,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 9 / 4
13,133
730
17,564
22,228
23,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
TaeNastyy
Hachiman
15
3 / 5 / 7
11,061
615
11,102
14,787
6,254
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
9 / 3 / 11
13,806
767
18,818
21,338
29,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
JoyyAquarius
Chang'e
17
1 / 5 / 11
12,088
672
7,086
13,136
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
exsubpar
Fenrir
19
12 / 4 / 6
14,189
788
22,372
18,473
10,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
11
Kills
22
22
Deaths
12
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
9
3
11
4.83
W
Chang'e
JoyyAquarius
Chang'e
1
5
11
1.3
L
Aphrodite
KrAzyTempest
Aphrodite
0
8
10
0.63
L
8
9
4
1.11
L
Hachiman
TaeNastyy
Hachiman
3
5
7
1.3
W
Fenrir
exsubpar
Fenrir
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,337
Damage
48,276
52,510
Taken
52,947
45,403
Mitigated
44,856
9,345
Healing
11,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
18,818
1,601
0
2,004
21,338
29,445
258
4,865
16,473
0
53,055
W
Chang'e
JoyyAquarius
Chang'e
7,086
801
3,028
3,138
13,136
5,373
1,047
2,518
10,618
45,630
0
L
Aphrodite
KrAzyTempest
Aphrodite
10,671
1,660
3,594
4,149
15,495
15,741
0
1,172
14,323
39,207
0
L
17,564
4,297
234
1,368
22,228
23,408
0
5,545
16,683
0
43,860
L
Hachiman
TaeNastyy
Hachiman
11,102
4,771
0
0
14,787
6,254
0
646
14,141
0
29,836
W
Fenrir
exsubpar
Fenrir
22,372
10,785
208
2,774
18,473
10,038
1,293
3,909
14,313
0
56,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
40,083
166
Minions Killed
189
5
Camps Cleared
12
881,957
Distance Traveled
1,005,747
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,806
767
50
3
1
352,375
3
W
Chang'e
12,088
672
76
4
1
327,371
0
L
Aphrodite
11,142
619
62
3
1
294,966
4
L
Shiva
13,133
730
61
3
3
300,431
5
L
Hachiman
11,061
615
43
2
1
286,560
3
W
Fenrir
14,189
788
63
4
10
326,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role