Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold II
 
Rama
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold III
Boasts
Vamana
Gold III
Level 160
God Stats
1W - 1L
1,648 SR
Queue Stats
230W - 225L
1,364 MMR
Solo
Thoth
Thoth
Gold III
GucciSnoopz
Thoth
Gold III
Level 128
God Stats
7W - 2L
1,649 SR
Queue Stats
69W - 69L
1,483 MMR
Party 2
Bacchus
Bacchus
Silver I
thebubbleboy
Bacchus
Silver I
Level 116
God Stats
6W - 4L
1,464 SR
Queue Stats
49W - 56L
1,265 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,552 SR
1,423 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,469 SR
1,415 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
JSIN64
Gilgamesh
Bronze IV
Level 40
God Stats
0W - 1L
1,491 SR
Queue Stats
12W - 15L
1,325 MMR
Party 3
Hercules
Hercules
Bronze IV
TBCGODSURESHOT
Hercules
Bronze IV
Level 74
God Stats
0W - 1L
1,354 SR
Queue Stats
11W - 10L
1,370 MMR
Party 3
Apollo
Apollo
Silver III
cofi16
Apollo
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 2 / 4
8,504
654
5,260
10,541
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
 
Rama
13
2 / 1 / 1
8,256
635
6,139
10,833
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Boasts
Vamana
13
1 / 1 / 3
8,111
624
7,411
11,008
6,419
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 0 / 4
7,938
611
7,774
3,519
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
thebubbleboy
Bacchus
11
1 / 0 / 9
7,308
562
3,995
7,778
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayBellonaAtlasGeb

VS

Bans
BastetAthenaCliodhnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 3 / 2
6,290
484
4,431
7,043
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
 
Ares
10
1 / 2 / 2
6,067
467
2,968
7,972
5,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
JSIN64
Gilgamesh
12
1 / 4 / 1
6,896
530
3,077
10,222
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
12
1 / 3 / 0
6,942
534
4,763
12,041
6,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
cofi16
Apollo
12
1 / 3 / 0
6,863
528
5,343
8,759
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
4
4.5
W
Rama
 
Rama
2
1
1
2.5
L
Tiamat
 
Tiamat
0
3
2
0.33
L
Ares
 
Ares
1
2
2
1
W
Vamana
Boasts
Vamana
1
1
3
2.5
W
4
0
4
6
L
Gilgamesh
JSIN64
Gilgamesh
1
4
1
0.38
L
Hercules
1
3
0
0.33
L
Apollo
cofi16
Apollo
1
3
0
0.33
W
Bacchus
thebubbleboy
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,579
Damage
20,582
43,679
Taken
46,037
24,084
Mitigated
20,087
16,731
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,260
1,964
0
4,766
10,541
5,989
0
2,303
8,238
0
42,387
W
Rama
 
Rama
6,139
5,123
0
5,559
10,833
3,738
2,932
578
10,255
0
56,711
L
Tiamat
 
Tiamat
4,431
708
0
1,310
7,043
3,049
0
3,359
3,684
38,854
0
L
Ares
 
Ares
2,968
34
0
1,310
7,972
5,226
0
2,807
5,165
15,881
0
W
Vamana
Boasts
Vamana
7,411
2,750
0
4,285
11,008
6,419
62
389
10,619
0
50,955
W
7,774
330
0
250
3,519
1,001
0
1,558
1,961
44,106
0
L
Gilgamesh
JSIN64
Gilgamesh
3,077
677
0
3,677
10,222
3,480
0
3,445
6,777
0
41,852
L
Hercules
4,763
2,365
0
3,620
12,041
6,304
0
1,266
10,775
0
37,757
L
Apollo
cofi16
Apollo
5,343
3,631
0
2,674
8,759
2,028
0
469
8,290
0
39,638
W
Bacchus
thebubbleboy
Bacchus
3,995
404
0
1,871
7,778
6,937
0
2,571
5,207
18,403
4,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,117
Gold Earned
33,058
402
Minions Killed
374
0
Camps Cleared
0
1,362,606
Distance Traveled
1,247,364
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,504
654
87
7
0
309,509
1
W
Rama
8,256
635
108
8
0
234,873
3
L
Tiamat
6,290
484
81
6
0
234,063
2
L
Ares
6,067
467
25
2
0
236,904
5
W
Vamana
8,111
624
102
8
0
278,791
4
W
Thoth
7,938
611
78
6
0
280,893
10
L
Gilgamesh
6,896
530
79
6
0
281,250
4
L
Hercules
6,942
534
107
8
0
248,110
0
L
Apollo
6,863
528
82
6
0
247,037
2
W
Bacchus
7,308
562
27
2
0
258,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role