Player Matchup

Aphrodite
Aphrodite
Cornucopiaa
Aphrodite
Level 103
God Stats
30W - 15L
1,825 SR
Queue Stats
30W - 18L
1,751 Elo+
Party 2
Atlas
Atlas
RellimXela8978
Atlas
Level 121
God Stats
23W - 14L
1,696 SR
Queue Stats
87W - 90L
1,529 Elo+
Party 2
Bakasura
Bakasura
ThatOneHomieG
Bakasura
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 105L
1,773 Elo+
Party 2
Team Averages
Level 93
1,673 SR
1,684 Elo+

VS

Team Averages
Level 104
1,516 SR
1,606 Elo+
Chang'e
Chang'e
Dr masacuata
Chang'e
Level 96
God Stats
2W - 2L
1,689 SR
Queue Stats
179W - 102L
1,610 Elo+
Party 1
Danzaburou
Danzaburou
LIL_SPECTATOR181
Danzaburou
Level 112
God Stats
1W - 3L
1,272 SR
Queue Stats
175W - 105L
1,601 Elo+
Party 1
Kuzenbo
Kuzenbo
LuisFC25
Kuzenbo
Level 104
God Stats
3W - 2L
1,588 SR
Queue Stats
178W - 102L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cornucopiaa
Aphrodite
18
5 / 5 / 17
12,796
753
14,848
14,363
8,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
4 / 4 / 17
13,271
781
15,937
23,043
19,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
ThatOneHomieG
Bakasura
19
15 / 6 / 7
14,539
855
28,931
22,258
8,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dr masacuata
Chang'e
17
1 / 11 / 11
12,019
707
11,379
22,693
11,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LIL_SPECTATOR181
Danzaburou
18
12 / 7 / 2
14,856
874
24,283
21,287
9,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
LuisFC25
Kuzenbo
16
0 / 6 / 12
11,993
705
9,686
23,231
39,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
38
24
Kills
13
15
Deaths
24
41
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Cornucopiaa
Aphrodite
5
5
17
2.7
L
Chang'e
Dr masacuata
Chang'e
1
11
11
0.59
L
Danzaburou
LIL_SPECTATOR181
Danzaburou
12
7
2
1.86
L
Kuzenbo
LuisFC25
Kuzenbo
0
6
12
1
W
4
4
17
3.13
W
Bakasura
ThatOneHomieG
Bakasura
15
6
7
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,716
Damage
45,348
59,664
Taken
67,211
35,905
Mitigated
59,708
21,885
Healing
14,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Cornucopiaa
Aphrodite
14,848
1,346
8,198
6,228
14,363
8,511
964
8,005
6,358
52,728
0
L
Chang'e
Dr masacuata
Chang'e
11,379
244
2,311
5,770
22,693
11,295
478
10,719
10,110
42,751
0
L
Danzaburou
LIL_SPECTATOR181
Danzaburou
24,283
11,180
0
4,328
21,287
9,333
1,643
8,915
10,570
0
68,015
L
Kuzenbo
LuisFC25
Kuzenbo
9,686
3,515
0
1,627
23,231
39,080
0
11,450
9,562
24,916
0
W
15,937
5,907
1,309
2,450
23,043
19,011
279
6,322
16,721
39,001
0
W
Bakasura
ThatOneHomieG
Bakasura
28,931
19,243
0
3,700
22,258
8,383
1,467
7,373
14,885
0
55,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,606
Gold Earned
38,868
192
Minions Killed
178
9
Camps Cleared
6
1,008,719
Distance Traveled
866,979
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,796
753
76
4
0
328,795
1
L
Chang'e
12,019
707
71
4
0
274,799
3
L
Danzaburou
14,856
874
76
4
5
288,571
2
L
Kuzenbo
11,993
705
31
2
1
303,609
2
W
Atlas
13,271
781
43
3
2
324,331
0
W
Bakasura
14,539
855
73
4
7
355,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role