Player Matchup

Medusa
Medusa
CherryxCTRL
Medusa
Level 55
God Stats
2W - 1L
1,488 SR
Queue Stats
64W - 103L
1,287 Elo+
Party 1
Guan Yu
Guan Yu
RedDragon123454
Guan Yu
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
313W - 344L
1,308 Elo+
Party 1
Vulcan
Vulcan
killerdragon563
Vulcan
Level 16
God Stats
2W - 2L
1,429 SR
Queue Stats
14W - 21L
1,300 Elo+
Party 1
Team Averages
Level 41
1,472 SR
1,298 Elo+

VS

Team Averages
Level 29
1,392 SR
1,151 Elo+
Bacchus
Bacchus
Ajl19987216
Bacchus
Level 35
God Stats
4W - 12L
1,323 SR
Queue Stats
388W - 538L
1,136 Elo+
Party 2
Neith
Neith
Ice Cold Ziggy
Neith
Level 4
God Stats
15W - 20L
1,323 SR
Queue Stats
360W - 497L
1,136 Elo+
Party 2
Ra
Ra
broken_rubber727
Ra
Level 48
God Stats
9W - 16L
1,530 SR
Queue Stats
102W - 157L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 2 / 9
8,557
856
8,732
6,541
2,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 11
8,160
816
4,033
6,308
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 7
8,136
814
7,400
2,743
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ajl19987216
Bacchus
11
1 / 3 / 1
7,115
712
4,002
9,343
9,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 7 / 1
6,600
660
4,459
8,596
3,216
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 0
6,046
605
2,949
5,525
1,576
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
16
Kills
2
2
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ajl19987216
Bacchus
1
3
1
0.5
W
Medusa
6
2
9
5.25
L
1
7
1
0.21
W
4
0
11
9.5
L
0
6
0
0
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,165
Damage
11,410
15,592
Taken
23,464
7,780
Mitigated
14,554
2,184
Healing
1,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ajl19987216
Bacchus
4,002
516
130
734
9,343
9,762
0
3,494
5,849
13,628
0
W
Medusa
8,732
3,304
0
648
6,541
2,420
592
2,895
3,646
0
29,895
L
4,459
2,618
0
0
8,596
3,216
116
2,770
5,826
0
16,798
W
4,033
724
495
1,041
6,308
4,380
310
2,833
3,475
0
17,954
L
2,949
211
251
534
5,525
1,576
73
1,527
3,998
20,391
0
W
7,400
2,691
0
0
2,743
980
120
1,615
1,128
16,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,853
Gold Earned
19,761
101
Minions Killed
80
7
Camps Cleared
3
548,835
Distance Traveled
510,102
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,115
712
15
2
1
206,861
0
W
Medusa
8,557
856
49
5
4
181,229
2
L
Neith
6,600
660
27
3
2
158,985
0
W
Guan Yu
8,160
816
22
2
3
196,942
1
L
Ra
6,046
605
38
4
0
144,256
0
W
Vulcan
8,136
814
30
3
0
170,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role