Player Matchup

Ymir
Ymir
Bonesdaddy
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,291 Elo+
Party 2
Baron Samedi
Baron Samedi
Bonesrshowin
Baron Samedi
Level 42
God Stats
3W - 7L
1,305 SR
Queue Stats
35W - 39L
1,305 Elo+
Party 2
Bacchus
Bacchus
BromanTheGreat
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,329 Elo+
Party 2
Kukulkan
Kukulkan
Killerbolbol
Kukulkan
Level 107
God Stats
580W - 587L
1,520 SR
Queue Stats
1,380W - 1,389L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
Velcro1
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,329 Elo+
Party 2
Team Averages
Level 54
1,465 SR
1,353 Elo+

VS

Team Averages
Level 105
1,571 SR
1,530 Elo+
Atlas
Atlas
FunnyMan20
Atlas
Level 148
God Stats
5W - 15L
1,500 SR
Queue Stats
93W - 90L
1,609 Elo+
Party 1
Mulan
Mulan
Guru561
Mulan
Level 103
God Stats
19W - 7L
1,793 SR
Queue Stats
81W - 69L
1,631 Elo+
Party 1
Loki
Loki
Splashwetty
Loki
Level 68
God Stats
14W - 21L
1,330 SR
Queue Stats
83W - 135L
1,300 Elo+
Solo
Sol
Sol
fenrirelgrey
Sol
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 60L
1,609 Elo+
Party 1
Zeus
Zeus
galvancito
Zeus
Level 101
God Stats
4W - 0L
1,730 SR
Queue Stats
93W - 102L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 11 / 1
10,870
988
5,421
30,712
31,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Bonesrshowin
Baron Samedi
16
1 / 8 / 2
10,971
997
11,249
20,031
7,406
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 9 / 1
11,267
1,024
13,751
25,061
22,876
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Killerbolbol
Kukulkan
15
0 / 0 / 0
9,400
855
951
66
18
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Velcro1
Tsukuyomi
16
1 / 16 / 2
11,029
1,003
9,082
26,854
9,879
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
19
2 / 1 / 35
12,785
1,162
11,903
13,590
14,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Guru561
Mulan
20
6 / 0 / 32
12,789
1,163
15,658
13,563
13,110
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
11 / 1 / 26
13,455
1,223
17,730
6,261
2,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
14 / 2 / 20
13,540
1,231
22,411
7,931
3,300
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
11 / 0 / 25
13,451
1,223
28,626
4,552
1,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
182
4
Kills
44
44
Deaths
4
6
Assists
138
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
L
Baron Samedi
Bonesrshowin
Baron Samedi
1
8
2
0.25
L
2
9
1
0.28
W
Atlas
2
1
35
19.5
W
Mulan
Guru561
Mulan
6
0
32
22
L
Kukulkan
Killerbolbol
Kukulkan
0
0
0
0
W
11
1
26
24
L
Tsukuyomi
Velcro1
Tsukuyomi
1
16
2
0.13
W
14
2
20
12
W
11
0
25
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,454
Damage
96,328
102,724
Taken
45,897
71,478
Mitigated
34,931
4,799
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,421
975
0
506
30,712
31,299
0
19,487
11,225
29,231
0
L
Baron Samedi
Bonesrshowin
Baron Samedi
11,249
1,125
1,349
2,708
20,031
7,406
0
13,114
6,917
18,319
0
L
13,751
598
0
0
25,061
22,876
0
13,366
11,695
35,914
0
W
Atlas
11,903
3,372
0
3,358
13,590
14,087
0
9,063
4,527
20,604
0
W
Mulan
Guru561
Mulan
15,658
2,714
0
2,142
13,563
13,110
0
9,167
4,396
0
31,498
L
Kukulkan
Killerbolbol
Kukulkan
951
0
0
0
66
18
0
0
66
7,750
0
W
17,730
4,482
0
592
6,261
2,808
0
4,419
1,842
0
25,013
L
Tsukuyomi
Velcro1
Tsukuyomi
9,082
2,821
0
236
26,854
9,879
0
16,973
9,881
0
26,371
W
22,411
10,287
0
1,722
7,931
3,300
0
6,155
1,776
48,358
0
W
28,626
2,880
164
1,009
4,552
1,626
0
2,568
1,984
56,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,537
Gold Earned
66,020
151
Minions Killed
211
3
Camps Cleared
13
793,539
Distance Traveled
1,131,521
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,870
988
56
5
0
162,369
2
L
Baron Samedi
10,971
997
19
2
1
172,955
0
L
Bacchus
11,267
1,024
32
3
0
217,729
0
W
Atlas
12,785
1,162
10
1
0
218,198
0
W
Mulan
12,789
1,163
39
4
2
213,470
1
L
Kukulkan
9,400
855
8
1
1
52,366
1
W
Loki
13,455
1,223
18
2
4
274,640
0
L
Tsukuyomi
11,029
1,003
36
3
1
188,120
0
W
Sol
13,540
1,231
75
7
3
197,570
0
W
Zeus
13,451
1,223
69
6
4
227,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role