Player Matchup

Anhur
Anhur
KING CONK
Anhur
Level 107
God Stats
4W - 7L
1,428 SR
Queue Stats
578W - 626L
1,405 Elo+
Party 1
Zhong Kui
Zhong Kui
Nekochavo
Zhong Kui
Level 117
God Stats
4W - 5L
1,677 SR
Queue Stats
323W - 373L
1,494 Elo+
Solo
Bacchus
Bacchus
NuggahJim
Bacchus
Level 103
God Stats
2W - 4L
1,311 SR
Queue Stats
134W - 126L
1,472 Elo+
Solo
Pele
Pele
bunnySenpai02
Pele
Level 121
God Stats
4W - 6L
1,817 SR
Queue Stats
161W - 161L
1,531 Elo+
Solo
Sol
Sol
sticka400
Sol
Level 149
God Stats
23W - 28L
1,552 SR
Queue Stats
839W - 911L
1,564 Elo+
Party 1
Team Averages
Level 119
1,557 SR
1,493 Elo+

VS

Team Averages
Level 85
1,560 SR
1,527 Elo+
King Arthur
King Arthur
DotAoooUwU
King Arthur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 34L
1,669 Elo+
Party 2
Sobek
Sobek
ItsTastyFish
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 22L
1,556 Elo+
Party 2
Sol
Sol
Rezzisted
Sol
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 62L
1,526 Elo+
Party 2
Jormungandr
Jormungandr
SN Bassman
Jormungandr
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 210L
1,401 Elo+
Solo
Anubis
Anubis
SevynElevyn
Anubis
Level 68
God Stats
3W - 0L
1,800 SR
Queue Stats
94W - 110L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KING CONK
Anhur
14
1 / 8 / 8
8,420
601
7,210
12,075
4,566
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Nekochavo
Zhong Kui
16
4 / 10 / 7
10,315
737
18,977
19,010
9,897
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NuggahJim
Bacchus
15
1 / 6 / 10
9,449
675
10,567
16,559
25,799
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
9 / 6 / 3
11,865
848
11,854
13,632
5,439
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 7 / 10
9,408
672
17,001
13,440
5,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DotAoooUwU
King Arthur
20
12 / 4 / 20
12,355
883
18,081
18,511
20,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 4 / 23
10,314
737
3,551
15,253
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 3 / 18
12,225
873
25,417
16,340
8,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
SN Bassman
Jormungandr
18
5 / 3 / 26
11,560
826
10,177
19,899
24,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
18
8 / 3 / 17
11,544
825
11,038
12,399
7,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
141
17
Kills
37
37
Deaths
17
38
Assists
104
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DotAoooUwU
King Arthur
12
4
20
5.5
W
1
4
23
3.13
L
Anhur
KING CONK
Anhur
1
8
8
0.63
L
Zhong Kui
Nekochavo
Zhong Kui
4
10
7
0.75
L
Bacchus
NuggahJim
Bacchus
1
6
10
1
W
11
3
18
6.67
W
Jormungandr
SN Bassman
Jormungandr
5
3
26
6
W
Anubis
8
3
17
5.5
L
9
6
3
1.75
L
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,609
Damage
68,264
74,716
Taken
82,402
51,071
Mitigated
77,339
16,272
Healing
28,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DotAoooUwU
King Arthur
18,081
3,067
1,121
2,570
18,511
20,710
114
9,773
8,738
0
29,974
W
3,551
517
301
3,723
15,253
17,087
106
8,210
7,043
5,827
0
L
Anhur
KING CONK
Anhur
7,210
3,600
351
943
12,075
4,566
0
7,561
4,514
0
13,416
L
Zhong Kui
Nekochavo
Zhong Kui
18,977
725
1,698
4,147
19,010
9,897
0
12,306
6,704
31,625
0
L
Bacchus
NuggahJim
Bacchus
10,567
895
432
2,442
16,559
25,799
0
11,172
5,387
16,607
0
W
25,417
11,839
1,575
5,493
16,340
8,014
2,510
10,177
6,163
51,582
0
W
Jormungandr
SN Bassman
Jormungandr
10,177
2,680
1,713
4,108
19,899
24,145
702
9,729
10,170
24,984
0
W
Anubis
11,038
187
2,464
5,042
12,399
7,383
1,097
8,656
3,743
27,523
0
L
11,854
2,394
692
1,354
13,632
5,439
0
9,121
4,511
0
27,932
L
17,001
4,269
799
3,414
13,440
5,370
374
10,023
3,417
31,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,457
Gold Earned
57,998
110
Minions Killed
139
0
Camps Cleared
0
1,106,216
Distance Traveled
1,247,404
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,355
883
21
2
0
262,437
2
W
Sobek
10,314
737
1
0
0
272,849
0
L
Anhur
8,420
601
15
1
0
183,731
0
L
Zhong Kui
10,315
737
23
2
0
191,161
4
L
Bacchus
9,449
675
12
1
0
264,152
1
W
Sol
12,225
873
63
5
0
229,641
0
W
Jormungandr
11,560
826
13
1
0
252,586
2
W
Anubis
11,544
825
41
3
0
229,891
0
L
Pele
11,865
848
24
2
0
248,246
0
L
Sol
9,408
672
36
3
0
218,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role