Player Matchup

Izanami
Izanami
II Quikzy II
Izanami
Level 24
God Stats
6W - 1L
1,812 SR
Queue Stats
32W - 23L
1,543 Elo+
Party 1
Sobek
Sobek
MasterRelic
Sobek
Level 145
God Stats
2W - 0L
1,665 SR
Queue Stats
98W - 99L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
OToxicPhoenixO
Danzaburou
Level 59
God Stats
1W - 1L
1,545 SR
Queue Stats
89W - 104L
1,404 Elo+
Party 1
Team Averages
Level 76
1,674 SR
1,499 Elo+

VS

Team Averages
Level 67
1,522 SR
1,483 Elo+
He Bo
He Bo
Fujio4ever
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,424 Elo+
Party 2
Ymir
Ymir
ObsidianWolf135
Ymir
Level 17
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 2L
1,546 Elo+
Party 2
Da Ji
Da Ji
WildRhage
Da Ji
Level 156
God Stats
8W - 10L
1,582 SR
Queue Stats
214W - 238L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
II Quikzy II
Izanami
13
3 / 7 / 10
9,735
749
7,676
12,488
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 8
10,943
842
12,798
16,657
20,070
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
OToxicPhoenixO
Danzaburou
15
8 / 1 / 7
11,116
855
17,443
12,187
4,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
3 / 6 / 4
8,835
680
5,371
10,186
3,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 5 / 5
9,146
704
5,752
19,796
18,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
WildRhage
Da Ji
12
6 / 7 / 4
9,512
732
15,808
14,593
5,361
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
18
Kills
11
11
Deaths
18
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
3
6
4
0.83
W
Izanami
II Quikzy II
Izanami
3
7
10
1.14
W
7
3
8
3.67
W
Danzaburou
OToxicPhoenixO
Danzaburou
8
1
7
11.5
L
2
5
5
0.9
L
Da Ji
WildRhage
Da Ji
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,917
Damage
26,931
41,332
Taken
44,575
29,194
Mitigated
26,653
7,673
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,371
508
0
0
10,186
3,164
0
4,245
5,941
25,397
0
W
Izanami
II Quikzy II
Izanami
7,676
5,609
0
474
12,488
4,194
479
3,873
8,615
0
21,203
W
12,798
2,164
432
3,409
16,657
20,070
226
5,792
10,865
25,136
0
W
Danzaburou
OToxicPhoenixO
Danzaburou
17,443
8,205
0
3,358
12,187
4,930
885
1,755
10,432
0
47,296
L
5,752
937
441
1,750
19,796
18,128
0
4,440
15,356
15,428
0
L
Da Ji
WildRhage
Da Ji
15,808
2,866
156
551
14,593
5,361
0
4,596
9,997
0
26,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,794
Gold Earned
27,493
135
Minions Killed
104
5
Camps Cleared
3
650,540
Distance Traveled
659,563
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,835
680
52
4
0
229,759
1
W
Izanami
9,735
749
38
3
2
178,210
4
W
Sobek
10,943
842
20
2
0
244,790
5
W
Danzaburou
11,116
855
77
6
3
227,540
2
L
Ymir
9,146
704
26
2
0
221,826
1
L
Da Ji
9,512
732
26
2
3
207,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role